• The Woods: VR Escape the Room is the Latest Brain Teaser from Blue Entropy Studios It's the fourth in the series.
  • Infinite Retina Will Make Apps And Experiences For ‘Spatial Computing’
    Infinite Retina Will Make Apps And Experiences For ‘Spatial Computing’

    Infinite Retina is debuting today as a digital agency specializing in apps and experiences for “spatial computing” platforms.

    Spatial computing is another way of saying augmented reality, which allows people to overlay digital images and animations on the real world using AR glasses such as the Magic Leap One.

    Los Angeles-based Infinite Retina will help companies enter and succeed in spatial computing — from building a company vision to getting funded to developing an industry and customer strategy.

    As a full-service agency, Infinite Retina will also design, produce, and develop spatial computing apps and experiences.

    Spatial computing encompasses everything needed to let people move around in a digital 3D world — software and technology associated with artificial intelligence, including machine learning and natural language processing; computer vision; augmented reality; virtual reality; and all other apps that support the creation and maintenance of a digital 3D world.

    “We see great strides that will be made in spatial computing uses for many industry verticals, including technology, media, telecommunications, transportation, manufacturing, retail, fintech, health care, and education,” said Infinite Retina CEO Irena Cronin in an email. “Infinite Retina is ready to assist decision makers who work for Fortune 500 companies and entrepreneurs interested in building companies or projects using spatial computing technologies.”

    Above: Infinite Retina wants to boost spatial computing.

    Image Credit: Infinite Retina

    She added, “Our CEO lives in Los Angeles. Our chief strategy officer, Silicon Valley. Our CTO, New York. This isn’t by accident, because we are joining the media/advertising/finance worlds of Los Angeles and New York with the technology world of Silicon Valley with a team that comes at building product-market fit from different points of view, from tearing into the business model to testing it with users.”

    Infinite Retina’s team members include: Irena Cronin (CEO), Robert Scoble (chief strategy officer), Marcelo Moyano (CTO), Sam Levin (VP of client engagement), Perrin Kaplan (marketing and PR), Dulce Baerga (experience designer and producer), Carlos Calva (product analyst), and Brian Seth Hurst (producer).

    The company’s advisers include: Mike Bloxham (Magid), Chris Bobotis (Adobe), Ina Yosun Chang (AReality3D), Gerard Corbett (Redphlag), Tim Dillon (recently of MPC), Ciro Donalek (Virtualitics), Andy Grignon (JPMorgan Chase), Francine Hardaway (Stealthmode Partners), James Herr (Alvarez & Marsal), Marcie Jastrow (Technicolor), Tatyana Kanzaveli (Open Health Network), Matt Miesnieks (, Jeffrey Travis (Positron), and Jules Urbach (Otoy).

    Infinite Retina will work with entrepreneurs and existing companies. In addition to the areas described above, the agency will do general consulting and strategic analyses on the AI, AR, and VR industries, offering advice on how to get funded, get noticed, pull off events, and find customers.

    This post by Dean Takahashi originally appeared on VentureBeat. 

    Tagged with: Infinite Retina

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  • The VR Job Hub: VR Education, Improbable, Vertigo Games Jobs can be fun, you just need the right one.
  • High Fidelity’s Multi-Con VR Event Will Feature $10K Avatar Contest

    Strut your stuff in front of the Mythbusters build team for a chance at $10,000. It feels like just yesterday we were talking about High Fidelity’s FUTVRE LANDS festival, a 24-hour event held entirely in VR that featured a DJ, live theatrical performances, a marketplace bazaar, trivia game shows, and a live musical performance from

    The post High Fidelity’s Multi-Con VR Event Will Feature $10K Avatar Contest appeared first on VRScout.

  • Racket Fury: Table Tennis VR Adds Cross-Platform Multiplayer You can now serve in the Oculus Go version.
  • Visit SXSW 2019 This Week Through Oculus Venues Loads of acts will be featured starting this Tuesday.
  • Nissan Partners With HaptX To Bring Realistic Touch To Vehicle Design

    Designers can physically touch their concept car before it’s even manufactured. Nissan is taking a new approach to their vehicle design process that will involve using VR and HaptX’s realistic haptic feedback technology to give designers the ultimate freedom of physically holding and manipulating 3D models in a virtual space. HaptX’s Glove technology uses a series of

    The post Nissan Partners With HaptX To Bring Realistic Touch To Vehicle Design appeared first on VRScout.

  • Livestream: Beat Saber Custom Song Requests And Audica
    audica beat saber collage

    Today's livestream is all about VR music games! We're playing custom Beat Saber songs and then jumping into Audica from Harmonix live on stream.

    The post Livestream: Beat Saber Custom Song Requests And Audica appeared first on UploadVR.

  • Apple’s AR Glasses Will Probably Be Powered And Controlled By Your iPhone
    apple ar patent

    An extensive patent application filed by Apple could provide insight into their plans for AR glasses.

    The patent describes interactions in augmented reality. The glasses in the text are described as being powered, and controlled, by a smartphone.

    Notorious Apple analyst Ming-Chi Kuo also reported today that the glasses would be an iPhone accessory. He claims they will go into production as early as Q4 of this year. Combined with past reports, we’re starting to get a good idea of what the tech giant is cooking up.

    Microsoft’s HoloLens 2 has the computing hardware and battery built into the rear padding. This keeps weight away from the front. But the resulting form factor is still too bulky for broad consumer adoption.

    For AR glasses to ever go mainstream, they need to be compact, light and socially acceptable. Bulky headsets are fine for the workplace, but not on the streets.

    The Magic Leap One and Nreal glasses optimize for aesthetics by using a separate “puck” computer (including battery), strapped to your waist. This allows the headset itself to be more lightweight. Nreal in particular achieves under 85 grams — when we went hands on we were impressed.

    The iPhone

    Apple’s biggest advantage in AR could be the ubiquity of its iPhone. The phone, which Apple fully controls the hardware and software for, has roughly 45% market share in the US. The numbers are similar throughout the western world.

    The iPhone in hundreds of millions of pockets today can be the computer, battery and controller for Apple’s AR headset. This allows for a headset with less cost than a competitor having to bundle the computer. This is already how the Apple watch works — however it has its own chip and can now work alone with 4G. The companies that seem to be the biggest threats to Apple’s AR ambitions — Microsoft and Facebook, lack any smartphone platform to leverage. Magic Leap and Microsoft also can’t leverage the many established services built into Apple and Google’s platforms.

    Whereas those companies will have to either include a “puck”, partner with an Android manufacturer (similar to Facebook with the Samsung Gear VR) or somehow manage to use regular Android phones via an app. All three solutions have major disadvantages compared to Apple’s total hardware and software control.

    ARKit & The App Store

    Apple also have a considerable lead over these competitors when it comes to the software platform. A major focus from Magic Leap and Microsoft has been building an SDK and enticing developers.

    ARKit is already built in to every iPhone released since 2015, and every iPad since 2017. It’s estimated that totals to 500 million devices. The platform has already attracted hundreds of AR developers, including big names like IKEA, Edmunds and LEGO. The SDK is even used in Pokémon GO to more realistically place Pokémon.

    If Apple does use the iPhone to power their AR glasses, adding support for the hardware to an existing ARKit app could potentially be trivial- or even automatic. Many have questioned Apple’s intense investment in ARKit and how

    The post Apple’s AR Glasses Will Probably Be Powered And Controlled By Your iPhone appeared first on UploadVR.

  • Community Spotlight: Details About Your Dream VR Game
    Community Spotlight: Details About Your Dream VR Game

    For today's Community Spotlight we round up some of our favorite comments from this week's Community Download: What's your dream VR game?

    The post Community Spotlight: Details About Your Dream VR Game appeared first on UploadVR.

  • Open-World Online VR RPG Nostos Global Alpha Test Coming This April
    Open-World Online VR RPG Nostos Global Alpha Test Coming This April

    Nostos is an ambitious open-world online RPG coming from Netease and the alpha test is slated for mid to late April for VR and non-VR PC platforms.

    The post Open-World Online VR RPG Nostos Global Alpha Test Coming This April appeared first on UploadVR.

  • Developers Give Their Reactions to Nintendo’s Labo VR Attempt Reactions seem to be either really positive or completely negative.
  • HTC On Why Vive Focus Plus Isn’t A Consumer Headset (Yet)
    Vive Focus Plus Hands-On

    VR rivals Oculus and HTC go head-to-head in the PC VR space with the Rift and Vive respectively. Each also have brand new standalone headsets on the horizon. Oculus is soon to release the Quest and HTC will upgrade its Vive Focus with the Focus Plus.

    These devices have similar specifications. Both support six degrees of freedom (6DOF) tracking and have the controllers to match. Quest is a consumer device first and foremost. But Focus Plus is an enterprise-level device. Given their similarity, why isn’t HTC pitching Focus Plus to compete directly with Quest and target consumers?

    We recently put that question to Vive GM, Dan O’Brien. He told UploadVR that it was down to the difference in infrastructures the consumer and business markets require.

    “So when we see the consumer market and what we have to do there, there’s lower price points being asked for it, the level of content and the type of content that you need for it and the ecosystem that you need to deliver to a consumer market is pretty challenging for the level of content you can deliver with that type of headset,” O’Brien explained.

    He continued, reasoning that the retention rate for this level of standalone headset hasn’t been that high thus far. “What we’ve seen on that lower end is a lot of people using the headset and then the return use is not really high,” he said.

    “I think there’s a lot of other things you need to make real consumer adoption on the VR side happen,” O’Brien later continued. “But I think it’s going to be really interesting what some of those other competitive headsets go out there and try and move the market forward with. We’re excited about it, I’m excited someone else is taking on that charge”.

    Focus Plus is due to launch in the second quarter of 2019 for an undisclosed price. We tried the headset at MWC last week and thought it still needed a little work.

    Tagged with: Dan O'Brien, HTC Vive Focus Plus, Oculus Quest

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  • Why Lone Echo’s Olivia Rhodes Is VR’s Best NPC Yet
    Why Lone Echo’s Olivia Rhodes Is VR’s Best NPC Yet

    “Bulldogs are a symbol of the British spirit,” Captain Oliva ‘Liv’ Rhodes tells you as you inspect her Union Jack-sporting dog ornament wearing a Churchill hat. “We don’t want to know when the odds are against us.”

    “Ah,” your character, an android named Jack, replies. “Sounds familiar.”

    In a few hours’ time, it will to you too.

    Lone Echo did a lot of things really, really right. From the revelatory zero-gravity locomotion to the unmatched visual fidelity, Ready at Dawn’s VR debut remains a must-play. But much of the game’s atmosphere and action would be for naught if it wasn’t down to the remarkable bond you grow with Liv. It’s arguably the game’s crowning achievement.

    VR itself plays a part in that. Liv, an assured and regimented captain, isn’t afraid to get right up to the player’s eyes and make sure they meet her own. The developer’s flair for visuals also helps. Liv is one of VR’s most expressive and detailed NPCs. She shows herself to be equal parts confident and kind, ready to get the job done but with compassion for those that do it. Her tone is stern but welcoming. Actor Alice Coulthard gives her equal parts authority and approachability.

    But it’s also true that Liv herself is a compelling companion. She’s funny and fierce, with little time for the protocols and formalities her rank implies. In the opening, Jack is trapped. He begins to over-explain a possible malfunction. Liv waves her hand to interrupt and bangs on the pod. A lever appears to release you. She shoots you a playful smile. “You’re all set.”

    She’s strong and capable, too, held back only by her own mortality. When a mid-game development leads her to believe Jack is gone, she packs up and ventures into uncharted space on an ironically suicidal survival mission.

    It’s Liv’s curious relationship with Jack that gives it all weight, though. It feels partly paternal but somewhat cautiously romantic, too. Dialogue between the two is relaxed and open, yet Liv is playing one part mother, one part partner. At some points she mockingly picks at Jack’s AI constraints as if he’s a child learning the ways of the world. In others, she fondly recalls the pair’s relationship as if it were something more intimate. The game opens to Liv learning she’ll leave Jack behind when she finishes her tenancy at a mining facility. It’s a conflict she carries with her for the rest of the story, informing every fond memory with a hint of sadness.

    Lone Echo’s closing act solidifies that work. The climactic ending, in which you battle to save Liv’s life, carries genuine desperation. But, perhaps more tellingly, it’s how Jack inherits some of her qualities that shows you her strength. “I will walk you through the procedure,” an AI construct named Apollo says, referring to how to keep your ship intact.

    “Or, we could just break them,” Jack replies.

    And yet, like I said in my review two years ago, we stop short of getting definitive answers as to what these two

    The post Why Lone Echo’s Olivia Rhodes Is VR’s Best NPC Yet appeared first on UploadVR.

  • Preview: Audica – Is Gunning for its Rivals A unique gameplay style that sits between intuitive and too complex.