• Someone Made A Beat Saber Mod For Darth Maul
    Someone Made A Beat Saber Mod For Darth Maul

    Beat Saber confirms what we all knew: two lightsabers are better than one. But, as fun as dual-wielding laser swords is, wouldn’t it be cool to use them like Darth Maul, too?

    One player is doing just that.

    One fan of Hyperbolic Magnetism’s popular VR rhythm game is channeling his Phantom Menace in the best way possible using the ProTube VR peripheral. This adaptable add-on holds your VR controllers and can be twisted and turned to resemble virtual objects. In the case of Beat Saber, though, it just needs to hold one of the two VR controllers at each end. In VR, that gives you two lightsabers stuck together, just like Darth Maul’s.

    As you can see from the video above, it does make the game a little less practical; Beat Saber’s existing levels are designed with two free hands in mind so it’s not possible to slice every note. But what you lack in high score you’ll more than make up for in feeling like you’ve become one of the most iconic baddies in Star Wars history. We’re sure Maul would be thrilled to learn of his inclusion in VR’s funkiest game if he was, y’know, still alive.

    Still, with Beat Saber getting its custom level editor, you could now make levels that cater to different styles of ligthsabers. Call me old fashioned but I’d like to try the game with just the trust blue blade.

    Tagged with: Beat Saber

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  • VR Dev nDreams Estimates There Are 4.5 Million High End Headsets
    VR Dev nDreams Estimates There Are 4.5 Million High End Headsets

    Presenting at VRX Europe, the CEO of studio nDreams estimated there are nearly 15 million monthly active users split across high-end VR, mobile VR and cardboard.

    nDreams CEO Patrick O’Luanaigh’s talk was framed around Mark Zuckerberg’s goal of getting “1 billion people in VR”, and O’Luanaigh discussed what might make that achievable by 2025.

    “I strongly believe that nearly every VR headset being used in 2025 will have both 6dof inside-out tracking and either 6dof controllers or Leap Motion style hand tracking,” O’Luanaigh explained. “We’ll look back on current headsets with their cables, requirement to use a mobile, PC or console, and external sensors in the same way as we look back on old Nokia mobiles or Atari consoles. I also think most headsets will use 5G cloud ‘edge’ rendering by 2025 to deliver console quality visuals on very cheap headsets/glasses with sub 10ms latency from moving your hand to seeing an image.”

    O’Luanaigh said his estimates for the current VR market size come from a variety of sources including analysts and conversations with folks in the industry. Device manufacturers have been publicly quiet about sales figures, though Samsung and Sony shared some milestones. Overall, solid indications of the growth or health of the VR market have been sparse. There has been the occasional indie software developer sharing apps sales figures — like Beat Saber or H3VR — but that only offers a look into a slice of the available market. nDreams has shipped a number of VR titles on a variety of platforms, so O’Luanaigh’s figures make for a notable estimate.

    The monthly active user figure O’Luanaigh shared assumes there is an install base of 4.5 million “High End” VR headsets, 9 million “Mobile VR” headsets alongside more than 12 million cardboard headsets. The figure also bundles in some assumptions to get to the monthly active user estimate, including different percentages of each category headset in use each month as well as a multiple to account for headsets being shown to more than one person.

    What matters, in my view, is what kind of VR content sells the best, and what kind of VR hardware enables it to do so.

    “Based on our sales, and the average price points, I strongly suspect that the average high-end user spends more on VR than the average mobile VR user,” O’Luanaigh said.

    That fits in line with our expectations regarding the increasing immersion and agency experienced in the kind of hand-controlled VR we love on Rift, Vive and PS VR. The estimates, though, also raise questions about just how successful the first generation of standalone VR headsets will be. Is there still time for headsets with pointer-only controllers to expand the market before standalone headsets with full hand controls arrive?

    Tagged with: ndreams

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  • Massive oVRshot Update Adds New Game Mode, Map, Class, And More
    Massive oVRshot Update Adds New Game Mode, Map, Class, And More

    There are countless gun-based VR shooters on the market, but very few multiplayer-focused bow and arrow shooters. Luckily, oVRshot is a solid option to fill that gap a bit. When we first played the game before it hit Early Access the biggest issues we had were the slow locomotion, lack of map variety, and some concerns with depth. This week, the latest update for oVRshot addresses all of those concerns and turns it into a much more robust and feature-rich experience.

    This massive update introduces a brand new game mode, a whole new map, a new class, improved AI, and countless small tweaks and fixes across the board.

    Demolition is the new game mode and it plays out a lot like the game mode of the same name in Call of Duty, or even one of Counter-Strike’s popular modes. One team is tasked with defending a bomb location while the other team must attack. This should serve as a nice change of pace in comparison to the king of the hill-style point defense mode that’s already in the game.

    With this update there’s also a brand new class to play called the Scout, which is more of a stealth-based burst damage play style. Players will be able to turn invisible, use a grappling arrow to quickly rise up into the air or zip across the map (as shown in the GIF below) and even a rapid fire power that lets you rain down or blast tons of arrows out at once.

    The new update should be live already for all players to check out, so if you’re playing oVRshot give it a try and let us know what you think down in the comments below! 

    Currently, the game is 30% off (that’s just $6.99) until May 29th.

    Tagged with: oVRshot

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  • What You Wear Matters In ‘Reign Of Cthulhu,’ A Lovecraftian AR Adventure

    Clothes maketh the man and woman in Warerplai’s turn-based AR strategy game. The immersive entertainment industry is currently neck-deep in smartphone-based AR applications. From established corporations such as Google attempting cross platform, multi-person shared experiences, to independent developers looking to bring classic Dungeons & Dragons gameplay into the 21st Century, groundbreaking new platforms such as

    The post What You Wear Matters In ‘Reign Of Cthulhu,’ A Lovecraftian AR Adventure appeared first on VRScout.

  • Tvori’s Latest Update Makes VR Animation Even Better
    Tvori’s Latest Update Makes VR Animation Even Better

    Though it may not be as popular as Tilt Brush, Blocks or Oculus Medium, Tvori remains one of VR’s most versatile and best art apps, allowing users to create and animate scenes regardless of skillset. The app’s latest update, arriving this month, allows you to create even better scenes.

    One of the biggest additions to Tvori 0.3 is sound, for example. Not only can you now implement audio clips to be a part of your scene, but you can make them yourself inside VR using your headset’s microphone, too. Simply grab a virtual mic and you can create audio files that appear as orbs. Pick up and place those orbs just like you would any other object in Tvori to position the origin of the sound within the environment and then blend it with the existing animation framework to trigger timings.

    In other words, you can take an audio file and place it inside a character’s head. It gives the illusion of the character model speaking and further expands what you can do with Tvori.

    Sound isn’t the only thing you can import, though. You can now bring other 3D assets and images into Tvori. That means you could build new objects for a scene in a similarly simple creation suite like Blocks, for example, and then import it into the app to make something entirely unique, free of the existing assets the studio has already made. You can import and even animate skinned characters, too.

    Finally, there’s a new keyframe animation mode, which will be familiar to anyone that’s been playing around with the animation suite in Quill. It allows for more controlled, precise animation that takes a bit of extra work compared to the usual system of picking up and moving objects, but the results can lead to more convincing overall animations. As for the existing animation, you can now add curves to travel lines the fine-tune the movement from one point to the other.

    Once everything’s done, you can now export your creations as an FBX file, too.

    Tvori remains in Early Access for now, though significant updates like this suggest the finished article will be one of VR’s most fully-featured creation apps. You can pick it up for $19.99, though that price may rise come full release.

    Tagged with: tvori

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  • ABC’s ‘Royal Wedding AR’ Is An Augmented Experience Fit For A Prince

    Misplace your invitation to the royal festivities? Us too. Luckily ABC has all the British jubilation you can handle via their brand new AR experience. Things are beginning to heat up as what may very well be the biggest wedding of 2018 continues to inch closer. The world’s most popular redhead, Prince Harry, and retired

    The post ABC’s ‘Royal Wedding AR’ Is An Augmented Experience Fit For A Prince appeared first on VRScout.

  • Downward Spiral Hits PC VR This Month, PSVR Soon
    Downward Spiral Hits PC VR This Month, PSVR Soon

    We’ve been keeping an eager eye on Downward Spiral: Horus Station since the launch of its prologue chapter last year, but now the full thing is nearly here.

    The zero-gravity adventure, developed by Finland-based 3rd Eye Studios, will be releasing on PC on March 31st with optional support for the Oculus Rift, HTC Vive and Windows VR headsets for $19.99/£14.99. The promised PS4 and PSVR release will come later this summer. You can get a pretty good idea of what the game’s all about in the third developer diary, which was also released this week.

    Horus Station is a first-person adventure set onboard the titular space station. You explore the deserted facility, trying to uncover what’s happened to the crew. Along the way you’ll gather tools to solve puzzles and navigate obstacles in the environment. Weapons to fight drones and other enemies come as tools previous intended to repair the ship. The game can be played either in single-player or with a friend in a two-player co-op mode.

    We’re looking forward to Horus Station largely because it looks like a full experience designed specifically around VR (even if the support is optional). It’s not often we see a full story-driven campaign in VR, let alone one that supports cooperative play. We’ll find out if the game lives up to our expectations later this month.

    Tagged with: Downward Spiral: Horus Station

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  • The World’s Largest WebXR Hackathon Returns Next Week
    The World’s Largest WebXR Hackathon Returns Next Week

    Last year, Virtuleap ran the first edition of the Global WebVR Hackathon to champion the open web as the best platform for mixed reality and to rally and catalyze content creators alongside partners like Mozilla, Google, Samsung Internet, Oculus, Microsoft, as well as dozens of other community partners from around the world.

    We received 34 concepts by teams from across 13 countries, including the United States, the Czech Republic, United Kingdom, Australia, Canada, Japan, Finland, France, Spain, Russia, India, Belgium, and the Netherlands. The concepts were just as diverse, ranging from social VR and templates & tools, to healthcare & medicine and arts & crafts.

    Next week, the hackathon returns for its second edition and has been rebranded to the “Global WebXR Hackathon” in honor of the forthcoming seismic-shifting upgrade to the WebXR API, a unified framework that welcomes WebAR into the family, allowing developers to create immersive content that runs on all VR and AR devices.

    This round is sponsored by Supermedium, Mozilla and Samsung Internet, and will run from May 25th to June 24th. It will be much more focused than the last edition; limited to two very different tracks that will be announced on the start date. The prizes will consist of the best and latest VR and AR gear.

    We have collected a diverse range of industry experts, influencers, and leaders for judges, with a range of backgrounds and skill-sets represented, including developers, designers, devrels, and marketing professionals. You can check out the full lineup on the hackathon teaser page.

    Getting votes to support your concepts will be important, but we will also be giving brownie points to those creative developers that take advantage of the cross-modality potential that the WebXR API opens up to the industry. So, think bigger and expand your concepts to be accessible to the full spectrum of VR and AR devices.

    While the hackathon ends on June 24, the party isn’t over then. Virtuleap has partnered with WebXR community pioneer, Damon Hernandez, to pass the baton to the upcoming “WebXR Week” global event that starts the day after, on June 25. We can’t share more details with you yet, but it’s going to be a week-long festival of WebXR learnings and collaborations hosted by WebXR advocates and hubs from around the world.

    To make sure you stay up to date, follow Virtuleap on Twitter and register for the newsletter on the hackathon homepage. We are super thrilled to see what comes out of this next round and the cross-reality content that it is beckoning all creative developers to manifest on the open web. It is metaversal history in the making.

    This is a promotional post not produced by the UploadVR staff. No compensation was exchanged for the creation of this content.

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  • Oculus’ May Platform Update Adds Events For Rift
    Oculus’ May Platform Update Adds Events For Rift

    The May update for the Oculus Platform is here, and it should help you keep your VR schedule in order.

    With this week’s update, Oculus is adding Events listings to Rift (the feature has been running on Gear VR since last year). Events make it easy to keep track of what’s going on with games and apps across Home, giving you notifications about things like free weekends, multiplayer tournaments and social VR meetups.

    In the latest version of the desktop app you’ll find a new Events section that lets you subscribe to upcoming events like a Winner Takes All tournament in Poker VR or Game Night for Settles of Catan. If you’re on mobile (including the newly-launched Oculus Go), you can find the same section in the Oculus mobile app.

    As for developers, you can customize and schedule Event listings on Oculus’ Developer Dashboard. This might prove to be a good way to improve discoverability of your app on the increasingly-crowded Oculus Store. Or, if you run a multiplayer game, it could help a dedicated community find the right time to jump online.

    It’s not the most exciting update for Rift users, this month, but it is another month down until we get to the full launch of Oculus Home 2.0, which will feature important updates like social VR support within Rift’s hub world and more.

    Tagged with: Oculus Home

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  • Zone of the Enders 2 Remaster Trailer Shows Off PSVR/SteamVR Support
    Zone of the Enders 2 Remaster Trailer Shows Off PSVR/SteamVR Support

    Did you know Konami cult classic, Zone of the Enders: The 2nd Runner, is getting another remaster? Well it is, and it’s going to have PSVR and SteamVR support. Judging by the trailer below, that’s a very good thing.

    For those that don’t know, Zone of the Enders is a mech combat series in which players pilot Jehuty, an advanced combat suit capable of flight, fire and laser sword fighting. The traditional game is played from third-person, Zone of the Enders: The 2nd Runner – MARS, VR support will give you the chance to experience the action from a cockpit view for the first time. There’s also a Very Easy difficulty being added in if you want to just blow stuff up without any worries.

    Not only that, but there’s all-new content that looks like it’s designed specifically for VR. You’ll get to explore a new hangar environment where Jehuty is docked, for example, and there are 3D model viewers, because of course there is in a VR game. If you’re playing on a standard screen then you’ll also be able to enjoy the game in 4K.

    The remaster is due to hit PS4 and PC on September 6th. There’s no word on native Oculus Rift support yet but, hopefully, the game will run just fine with the headset through SteamVR.

    Tagged with: Zone of the Enders: The 2nd Runner - MARS

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  • A brief history of immersion, centuries before VR We've never needed Occulus Rift to provide immersive experiences – they've been around for as long as we have.
  • Sensor Bounds Is An Oculus Rift App That Shows Your Tracking Volume
    Sensor Bounds Is An Oculus Rift App That Shows Your Tracking Volume

    Having issues getting the most out of your Oculus Rift tracking? Finding dead spots but don’t know how to solve them? H2K Studios has just the thing for you.

    This week the developer launched Sensor Bounds, a new app that shows you the tracking volume of your sensors from inside VR. Simply boot up the app and you’ll find yourself in a basic environment that shows you exactly where your sensors are. Select a certain sensor it will project a cone that represents its field of view. Turn this on for all sensors and you’ll get a complete map of the tracked area within your play space. Any areas not covered by a cone will be dead spots you should look to fix.

    The app dynamically adjusts to your room size so there’s no need to worry about prior setup. It works with both two and 3+ sensor configurations.

    It’s a really handy little app, and free to download. It would be even better if Oculus took note and integrated these mechanics natively into its own UI so we could check tracking inside Oculus Home instead of heading to the company’s own setup process to tinker.

    Tagged with: Sensor Bounds

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  • VR Locomotion Company, Visospace, Nears Indiegogo Campaign Goal

    Sydney-based Visospace closes in on the $10,000 goal for their VR “hoverboard.” “The Alto is like a mouse for your body in immersive VR and AR environments right now, but it’s also the user interface for the internet of the future”, says Dr. Puya Abolfathi, CEO and co-founder of Visospace. The latest attempt at bringing

    The post VR Locomotion Company, Visospace, Nears Indiegogo Campaign Goal appeared first on VRScout.

  • Hands-On: Defector Makes You The Star Of Your Very Own Mission: Impossible VR Adventure
    Hands-On: Defector Makes You The Star Of Your Very Own Mission: Impossible VR Adventure

    Editor’s Note: We’ve recently played an updated demo since this preview originally published on April 13th, 2018, and since the core mechanics (and our thoughts) are the same we’ve republished this hands-on once again. More coverage to come.

    Becoming a secret spy is the ultimate fantasy for a lot of people. You get to drive fast cars, use special gadgets, and take down international crime syndicates with style and flair. Not to mention the awesome J.B. names like James Bond, Jason Bourne, and Jack Bauer. Defector, the latest VR game from Wilson’s Heart developer Twisted Pixel, taps directly into that fantasy to deliver a fast-paced thrill ride of an action game.

    The closest thing to Defector I’ve seen in VR so far would have to be PlayStation VR World’s The London Heist, which is the basis for Blood & Truth, another upcoming PSVR-exclusive from the same London Heist team. What Defector does is take that core concept of being an action hero and layer it with heaps of espionage and branching missions.

    The gameplay video above shows a great example. About a third of the way through the mission I’m presented with a decision: should I strap the parachute on myself and jump out of the plane to try and grapple onto the neighboring plane? Or should I shoot my way through the cargo bay and drive a sports car out of the plane like a complete badass? You get to see both outcomes if you watch the entire video.

    Twisted Pixel was clear when I talked with them about the game that they want their missions to have real, meaningful branches that actually alter the course of the story and gameplay. While the overarching narrative will stay the same regardless, the path you take to each mission’s conclusions could be dramatically different — as mentioned above. This not only incentivizes multiple playthroughs (especially when considering each mission’s laundry list of bonus objectives) but it gives the player an increased sense of agency which is so crucial in VR games.

    On top of that, Defector really did make me feel like a Mission: Impossible-esque spy. During dialogue scenes I can pull up a dossier full of information on my target to analyze their personality and weaknesses. How I handled conversations directly influences things and contributes to how the level might play out.

    Even though my demo ended with me driving a car out of a plane (Fast & Furious style) the developers teased that it was one of the more tame levels by comparison. I’m not sure my heart rate can handle something much more intense than that. I could feel my adrenaline pumping and my stomach lurching as I plummeted towards the other plane after leaping from an expensive muscle car. Honestly there’s nothing quite like it in VR right now.

    Ultimately it’s going to come down to how well the levels are balanced overall and what type of gameplay variety there will be. If every mission boils down to walk around under cover or hiding,

  • Communist Party Of China Begins Using VR In Member Loyalty Tests

    A city in East China’s Shandong Province is now using VR technology to test the qualifications of its communist party members. If you you’ve been paying even a little bit of attention to the news lately, odds are you may have heard about China’s insane idea to rate its citizens via a Social Credit System.

    The post Communist Party Of China Begins Using VR In Member Loyalty Tests appeared first on VRScout.