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  • Microsoft: The Path To Consumer AR Is ‘Measured In Years’
    Microsoft Hololens 2

    Microsoft’s HoloLens 2 reveal event last week made one thing clear: this is an enterprise-driven device. If the multiple demos from business partners didn’t make that known, the $3,500 price tag certainly did.

    But consumer AR is an increasingly popular topic. We can all see a future where cheaper HoloLens units are giving us map directions and showing virtual Netflix screens. How long will it take to get there? According to Greg Sullivan, Director of Communications for Microsoft’s Mixed Reality arm, it could still be years.

    Speaking with UploadVR, Sullivan affirmed the thinking that HoloLens 2 will be an enterprise-level device for its entire life.

    “The way that we think about it, and I think it was echoed by Tim Sweeney’s statement last night, is that the consumer journey is probably measured in years,” Sullivan reasoned. “That said we’ve confirmed that our belief that mixed reality at large is, to some degree, the future of the interaction model. We think it is profound value in freeing the digital world from these flat screens that it’s been trapped in for decades and bringing it into the real world with us.”

    I did ask Sullivan if Microsoft might be planning any type of consumer stop-gap for HoloLens. Perhaps something that cost a little less but may not be as feature-complete as HoloLens 2. He told me the company had nothing to announce at this time.

    Microsoft did launch the original HoloLens with some gaming applications. It was enough to get the attention of the gaming industry. Sullivan argued there was good reason for this.

    “In part we didn’t know exactly where the highest return on investment and value would be for this device,” he said. “But it’s also true that the middleware and tools and expertise in creating digital content largely resided in the gaming industry. And so the knowledge and the tools and the expertise to do 3D digital things came from the gaming side.”

    Hopefully HoloLens comes full circle one day. Until then, we’ll keep saving.

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  • Audica VR Early Access Review: The Harmonix Response To Beat Saber
    audica harmonix

    We spent a lot of time taking Audica, the new VR rhythm music game from Rock Band creators Harmonix, for a spin and have some Early Access impressions.

    The post Audica VR Early Access Review: The Harmonix Response To Beat Saber appeared first on UploadVR.

  • Devil May Cry VR Arcade App Lets You Slay Monsters As Nero
    Devil May Cry VR Circle of Saviors

    Capcom’s Devil May Cry series finally returns to consoles today. But what if you truly want to slay demons as Nero? This Devil May Cry VR arcade app has you sorted… if you make the trip to Japan.

    Rather than a full VR game, this tie-in experience is actually a collaboration with Circle of Saviors. Developed by Five for, Saviors is a wave-based melee combat game. You’ve probably seen the viral video of one player kicking ass in it during TGS a few years ago. Cartoonish beasts charge at you and you beat them back with swords.

    For the Devil May Cry 5 collaboration, you wield a sword and gun used by Nero in the game. Other than that it’s pretty much exactly the same game. See it in action in the trailer above.

    Sadly you can’t try the experience in the west. It is showing at Capcom’s Plaza in Hiroshima, Japan. Capcom previously collaborated with Five for on a similar tie in for the Monster Hunter series.

    It’s about also close to Devil May Cry VR as we’re going to get right now. We’d love to be run around as Dante executing crazy combos in VR, but something tells us that would be more than a little tiring.

    Earlier this week we also reported that Five for was opening a VR Ninja Dojo in Japan. You get to dress up as an assassin and train in the art of swinging a sword around like a maniac before putting on an HTC Vive.

    Tagged with: Devil May Cry VR

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  • Aim Controller Support has Been Added to PlayStation VR’s Borderlands 2 VR The update was made thanks to fan feedback.
  • Doctor Who, Bonfire And More VR Movies Debut At Tribeca 2019
    doctor who tardis vr

    Tribeca Film Festival 2019 is coming up and the show is packing a host of VR premieres.

    The Immersive lineup for this year’s show was revealed this week. It contains more than 30 experiences, many of which will be shown for the first time at the festival.

    Highlights include the recently-announced Doctor Who: The Runaway. It’s a short VR adventure that will allow viewers to step inside the TARDIS for the first time. Current Doctor Jodie Whittaker lends her voice to the piece too.

    We’ll also see the debut of Bonfire, the latest from Baobab Studios. Announced earlier this week, the experience sees viewers crash land on an alien planet and start to build relationships with its inhabitants. War Remains, meanwhile, will immerse viewers in the Western Front of World War 1. Podcasting legend Dan Carlin narrates an experience that promises to be both visceral and educational.

    We’ve also seen a few of these pieces first-hand. We got an early look at VR City’s Common Grounds a few weeks ago, for example. It’s a striking piece following the demise of a housing estate in central London. There’s also another look at the Wolves in the Walls series we first saw last year.

    But there’s plenty more to see that’s entirely new. Into the Light, the latest piece from Jessica Brillhart, promises more immersive musical heights. 2nd Civil War, meanwhile, puts you on the front lines of a fictitious conflict. It’s a voice-activated piece that has you interrogating an insurgency.

    There’s a little AR in there too; Stealing Ur Feelings uses facial recognition AI to gauge your reactions to its content.

    Quite an eclectic line-up, then. We’ll be looking forward to seeing how Tribeca pushes VR storytelling forward this year.

    Tagged with: Bonfire, Doctor Who, Tribeca Film Festival, vr movies

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  • Zero Latency Reveals Second Gen Of Their Free-Roam VR Platform

    One of the best location-based VR entertainment platforms just got even better. With premium location-based VR experiences on the rise, free-roam providers have started getting creative with their platforms in the hopes of attracting an increasingly hard-to-please audience away from a growing pool of competitors. Some companies have focused their efforts on partnering with top-name

    The post Zero Latency Reveals Second Gen Of Their Free-Roam VR Platform appeared first on VRScout.

  • Nintendo Announces Labo VR Kit With Shareable Gaming Experiences

    Nintendo enters the VR industry in the most Nintendo way possible. To be perfectly honest, I don’t quite know how to start this article. I’m still a little shocked by the announcement myself. Then again, this is Nintendo, a company whose entire business model revolves around subverting the expectations of its fans. So when the

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  • Valve Laid Off 13 Employees, VR Engineers Among Them
    Valve Laid Off 13 Employees, VR Engineers Among Them

    Thirteen employees at Valve Corporation were let go recently, including people working in VR.

    Images leaked late last year show what appeared to be a Valve-built VR headset. We heard from sources at the time the plan was to ship the headset early this year, potentially with a Half Life prequel game. We don’t know if those plans are different now after recent employee departures.

    A statement I received from Valve:

    Last month, 13 full time employees were let go and a portion of our contractor agreements were terminated. It’s an unfortunate part of business, but does not represent any major changes at the company. We thank those affected for their contribution and wish them well in future endeavors.

    I emailed Valve founder Gabe Newell for comment prior to receiving the statement.

    Departures

    A page on Valve’s website lists a portion of its employees. An archived version of the page from the end of January compared with now reveals nine people employed then who are not listed as working at Valve in March. Searches of Twitter and LinkedIn for those names reveal several profiles updated recently to say they no longer work at Valve.

    On Twitter, Nat Brown said he stopped working on VR at Valve on February 7. He had been key to Steam supporting external GPUs. Rob Rydberg was listed by Valve as an employee in January. On LinkedIn, now, he said he left in February after developing “an FPGA-based VR system architecture, allowing for a tethered or untethered VR experience, to make feature and tracking research more cost-effective, while enabling a faster path to productization.”

    Other former Valve employees who worked on the Steam Controller and other projects list their work at Valve as ending in 2019. If affected, my DMs are open on Twitter and you can email tips@uploadvr.com with any information. Employees departing companies are often asked to sign mutual non-disparagement agreements. These agreements generally protect both the former employee and the organization. Unfortunately, these agreements often have the side effect of obscuring from public view who made certain decisions and why.

    Valve Corporation Background

    For those unfamiliar with Valve, there are only a couple hundred employees at the private company and its chief money-maker is the Steam games store. A patent filed in 2015 outlines Valve’s SteamVR Tracking technology. You just arrange around a room what are essentially positional beacons. These “lighthouses” only  need power and are usually mounted in the corner of a room for maximum coverage. Compatible objects in the space like headsets, controllers and accessories can calculate their position just by seeing the lighthouses.

    In 2016, Valve and its partner HTC beat Oculus Rift to market with hand controls for VR and support for tracking headset movements over larger rooms. In 2017, Microsoft took the same partnership path to the VR market by powering VR headsets made by other manufacturers with Windows-based tracking technology. To find position, this newer technology gathers data using computer vision and mapping techniques from cameras and sensors mounted on the headsets themselves. Google, Microsoft, Facebook, Qualcomm and others

    The post Valve Laid Off 13 Employees, VR Engineers Among Them appeared first on UploadVR.

  • Skyworld: Kingdom Brawl Is A Cross-Platform PvP Card Battle VR Game
    Skyworld: Kingdom Brawl Is A Cross-Platform PvP Card Battle VR Game

    Vertigo Games have announced Skyworld: Kingdom Brawl, an upcoming card battle VR game coming to both PC VR and standalone VR headsets.

    The post Skyworld: Kingdom Brawl Is A Cross-Platform PvP Card Battle VR Game appeared first on UploadVR.

  • Will the Introduction of Nintendo Labo: VR Kit See the Mass Market Appeal the VR Industry Needs? Or does holding a Nintendo Switch to your face seem off-putting?
  • 7 Nintendo Switch VR Games We’re Dreaming Of For Labo
    Nintendo Switch VR Games Labo

    Nintendo is getting into VR with its new Labo kit next month. But what do we want to play on it? Here are 7 Nintendo Switch VR games we're dreaming up.

    The post 7 Nintendo Switch VR Games We’re Dreaming Of For Labo appeared first on UploadVR.

  • Borderlands 2 VR Patch Officially Adds PS Aim Controller Support
    Borderlands 2 VR Patch Officially Adds PS Aim Controller Support

    Several months after release today's latest Borderlands 2 VR patch from 2K and Gearbox Software finally adds PS Aim controller support to the bombastic FPS.

    The post Borderlands 2 VR Patch Officially Adds PS Aim Controller Support appeared first on UploadVR.

  • More Rhythm Action Madness Arrives With Audica Harmonix has released the title via early access, to begin with.
  • Oculus Quest Sideloading “Same Process” As Oculus Go
    quest dev kit

    Eager to sideload apps not available from the store when you get your Oculus Quest? CTO John Carmack confirmed that the process will be the same as the Go.

    The post Oculus Quest Sideloading “Same Process” As Oculus Go appeared first on UploadVR.

  • Vertigo Games Turns Skyworld Into Cross-Platform Multiplayer Card Game Skyworld: Kingdom Brawl will launch next month across multiple headsets.