• Massive PC VR Savings To Be Had In Humble Bundle VR Sale
    Massive PC VR Savings To Be Had In Humble Bundle VR Sale

    Humble Bundle’s latest sale is all about VR, and it’s got some frankly brilliant bargains.

    Let’s start with 50% off of Budget Cuts, shall we? Neat Corp’s stealth ’em up might not have been entirely to our liking but it’s grown a hearty fanbase. The same can be said for Bethesda’s Doom VFR, which is all 50% off. Killing Floor: Incursion, L.A. Noire, To The Top and Sprint Vector also get the half price treatment.

    But let’s talk about some really excellent deals. Stuff that you might not have played before? We’ll kick off with 66% off of Torn, taking it to $10.19. This is a visually-rich and thematically interesting little adventure with some great puzzles. At this price you’d be mad to miss it.

    If it’s some more substantial VR puzzling you’re looking for then you have to pick up The Talos Principle VR. Croteam’s superb existential brain teaser is not only a pitch-perfect port but it offers the entire DLC too. For 85% off (!), you can’t miss this at $5.99. Oh, and Star Trek: Bridge Crew at 70% off ($11.99) is a steal too.

    Rounding things off, an early 10% sale for the excellent A Fisherman’s Tale is appreciated. The excellent The Exorcist: Legion VR is also offering its entire five-part series for 20% off ($19.96).

    If you’ve just picked up a PC VR headset then this sale is a great place to start. And, if you’re planning to get a Vive Cosmos or the rumored Rift S this year, you might want to consider some early purchases too.

    Tagged with: deals, Humble Bundle, The Talos Principle, Torn, VR sale

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  • Japan’s New VR Ninja Dojo Actually Trains You To Be An Assassin
    vr ninja dojo japan

    Leave it to Japan to take location-based VR to the next level. As if Mario Kart and Dragonball VR experiences weren’t enough, you can soon train to be a ninja in VR. Really.

    The VR Ninja Dojo isn’t just some flashy wave-based VR arcade game. Well, it isn’t just that at least. It’s a full theatrical experience. Launching in Tokyo later this month, you’ll dress up at a ninja and undergo rigorous training. Throw ninja stars, learn how to wield a sword, maybe slit a throat or two (not really). Lessons are conducted in English. I’m not entirely convinced ancient ninja lessons would have been in English too, but there we go. Check out the flashy trailer below.

    Once the training’s over, you’ll adorn an HTC Vive headset. You’ll then be outfitted with a range of Vive Trackers fitted to your arms and a sword handle. Now it’s time for the wave-based game. The VR game consists of fending off ancient monsters both big and small. You’ll slice them up with your blade but also hurl ninja stars because everyone wants to do that. Massive boss encounters top things off. You can see footage of it below.

    If you think that gameplay looks familiar that’s because it is. This is a new experience from Five for, the developer of Circle of Saviors. That was a VR app that went viral a few years ago thanks to one ass-kicking player showing everyone how it’s done.

    The VR Ninja Dojo opens On March 18th and is taking bookings now. Entry price at the door is 8,000 yen, which equates to about $71 dollars (yikes). The experience lasts around 75 – 90 minutes and also includes a VR photo.

    Tagged with: VR arcade, VR Ninja Dojo

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  • RAF Museum London to Launch a VR Experience Based on the Dambusters See and feel like you're inside a real Lancaster bomber.
  • AR Firm Biba Recognized As One Of The Top 10 Most Innovative Gaming Companies

    The developers behind AR-powered smart playgrounds Child obesity rates in the United States have soared since 1970. Nearly one in five school-age kids in the U.S. currently have the disease, and parents can blame—in part—kids’ increasing desire to sit on the couch. While a number of factors influence children’s inactivity, video games in particular rank

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  • Community Download: What’s Your Dream VR Game?
    .hack//sign mmo vr game world anime

    Sit back and really think about this one for me: what is your dream VR game? Like, your ultimate fantasy.

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  • VR Game Releases For March 2019
    march 2019 vr game releases

    Here is your full break down of all the new VR games coming out in March 2019 for Rift, Vive, Windows VR, PSVR, and mobile.

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  • ESL & Oculus Go Big For VR League Season 3

    VR League doubles-down with new games, more broadcasts, and bigger prizes. VR League, the first officially-recognized VR esports organizer, has once again returned for another round of pro-level competitive VR gaming. Last year’s tournament culminated in a thrilling battle between Onward most talented players as teams battled till the very last second for the title

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  • Virtual reality adds to tourism through touch, smell and real people’s experiences Virtual reality can be more than a mirror that gives you a realistic simulation of the current world: it can bring the past into the present.
  • Beat Sabers First Music Pack Arrives in 10 Days There's a nice new UI to enjoy to.
  • Beat Saber DLC Release Date Finally Revealed
    Beat Saber DLC Release Date Finally Revealed

    After months of waiting, the first Beat Saber DLC release date has finally been revealed. You don’t have long to wait.

    Developer Beat Games just confirmed that the first Music Pack lands on March 14th. That should be for all platforms including Oculus Rift, HTC Vive, Windows VR and PSVR. The pack will add ten new tracks to the rhythm action game. Beat Games didn’t reveal song names just yet. We don’t know how much it’s going to cost, either.

    🚨 WE HAVE THE DATE! 🚨 Our first Music Pack lands in Beat Saber on March 14th!

    See a little sneak peek to our updated UI so you can easily browse OSTs and upcoming Music Packs.

    — Beat Saber (@BeatSaber) March 4, 2019

    In the tweet above, Beat Games did reveal a UI change for the game. It’s designed to let players easily access the different track lists for the game without interfering with those that don’t pick the DLC up. OST Vol. 1 and Vol. 2 are in plain sight along with extra like the recent League of Legends collaboration. A third tile has been blocked out. Any guesses for which new artists will join this pack?

    Beat Games is planning three premium packs in total. Beat Games previously pledged that new packs would be released much faster now that the development process is down. Elsewhere, the studio is working with Subpac to allow death players to play the game.

    With the Beat Saber DLC release date now out in the open, we move straight onto our next question: Quest version?

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  • Zero Caliber VR has the Oculus Store in its Sights This Month The tactical shooter will come with the latest Steam updates.
  • HTC Leaders Hope Modular Vive Cosmos Will Appeal To Multiple Markets
    Vive Cosmos controllers inside-out tracking VR headset

    Vive Cosmos, HTC’s newest consumer-driven VR headset, is designed to bring a new audience to VR. HTC leaders also want to reach people that find current systems inaccessible. That’s why it’s got inside-out tracking and improved design. It also has, in HTC’s words, Vive’s sharpest display yet.

    But VR enthusiasts won’t be left out of the mix.

    Vive General Manager Daniel O’Brien suggested as much to me at MWC this week. HTC still isn’t saying much about Vive Cosmos. I asked if HTC was working on another high-end headset for people who bought the original Vive. He suggested Cosmos is for those buyers.

    I also asked if the headset’s modular aspect would extend beyond platforms. Cosmos will run on both PC and, HTC hints, smartphones. O’Brien said yes, without saying much else.

    It is better if I just post the transcript rather than try and explain the tango for myself.

    O’Brien: Everything that you’ll see from us over the next couple of years, whether it’s on the enterprise and B2B side or whether it’s on the consumer side is just looking at the friction points and trying to take them away. That’s seamlessly how we’re trying to approach the market.

    Feltham: So I would say there’s these three categories at Vive right now, then. That’s the enterprise, Cosmos represents, you’ve said before, a chance to grab a new audience, people that aren’t into VR yet. and then there’s this thing in the middle which is what the original Vive is: high-end, gaming, enthusiast. Is that something that you’re still working on in the hardware side and we’ll see the next high-end, gaming, enthusiast headset?

    O’Brien: We’ve really approached Cosmos in a really interesting way and the story’s going to continue to evolve.

    Feltham: So could be the next high-end headset too?

    O’Brien: This is going to be a product that has scalability.

    Feltham: And that could go up or down?

    O’Brien: Yes. Across multiple customers. And we’ve approached that product really specifically to approach multiple markets and approach those problems.

    Feltham: What are the modular aspects? Would I be able to potentially swap out the screen one day?

    O’Brien: We’ll have more to say.

    Feltham: More than just what powers it?

    O’Brien: Yes.

    Feltham: So, potentially, one day if I wanted eye-tracking I could just plug it in between the lenses, potentially?

    O’Brien: There’s a lot more to come on that product.

    I certainly tried.

    “This product is going to be able to grow and support our premium VR customers that we have today and the customers we expect to have tomorrow. And that product’s going to evolve over a year,” O’Brien concluded.

    That’s about all we’re getting out of HTC for now. But, with GDC coming up this month, new Cosmos info is hopefully right around the corner.

    Tagged with: Dan O'Brien, Vive Cosmos

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  • Atlus Survey Asks If You’d Want Persona 6 On PSVR
    Atlus Survey Asks If You’d Want Persona 6 On PSVR

    It’s a very long shot, but Persona 6 on PSVR could one day be a thing.

    Series developer Atlus recently launched a survey for its Japanese fans. The questionnaire wants to know all the usual things about your gaming habits. But one of the later questions is raising eyebrows. It essentially asks what new Persona games you’d like to see in the future and on which platforms. There are ideas like text adventure spin-offs and board games. Most excitingly, though, there’s mention of a ‘Completely new ‘Persona 6”. You can tell Atlus you want it on PSVR as well as other platforms like PC and Switch.

    No doubt most people are excited about the possibility of getting the series on Switch. But, for us, the mention of PSVR is tantalizing. The Persona series is one of the most popular RPGs around. It’s known for its incredible anime style and eclectic cast of characters. The thought of combining those elements with VR has our hearts racing.

    Still, we wouldn’t hold our breath. Questionnaires like this are merely designed to gauge interest. There’d have to be an overwhelming number of votes on the PSVR side to get Atlus to consider making the game in VR, no doubt. It also doesn’t confirm Persona 6 is even in development, just that it’s a mere possibility.

    This wouldn’t be Persona’s first VR outing, though. The game’s recent dancing spin-offs include add-on PSVR modes. They allow you to watch characters dance for your pleasure. It’s not the most exciting use of the medium to say the least.

    Tagged with: Persona 6, PSVR

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  • British rap Artist Giggs Uses AR Street Art to Promote new Album BIG BAD… is Giggs' latest album release.
  • Ghost Giant Promises VR Bond Building Next Month
    Ghost Giant Promises VR Bond Building Next Month

    I think we’d all agree that one of the things VR does best is build bonds. Think about how attached you felt to Astro as you journeyed through Astro Bot, or the connection you made with Quill in Moss. Ghost Giant looks like the latest game to explore this promising space. And it’s coming very soon.

    Developer Zoink Games recently confirmed that Ghost Giant will launch digitally on PSVR on April 16th. Not only that but publisher Perp Games will launch a physical version of the game in the EU on April 19th. Boxed editions for North America will follow at a later date.

    In Ghost Giant you play as, well, a ghost giant. At the start of the game you befriend a small (or, rather, normal-sized) boy named Louis. As you build a bond with him you begin to explore the world of Sancourt. It’s a visually splendid little town that reminds us of Animal Crossing. In VR, though, you’ll connect with characters and solve puzzles. It helps that it looks impossibly adorable.

    We’ll be really interested to see what Zoink brings to the table here. As great as Astro Bot and Moss are, they’re both titles that focus on traditional gameplay just as much as they do relationship. We may be wrong but Ghost Giant’s trailer makes it seem like it tips towards the former. We’re hoping Zoink discovers new gold to mine in these uncharted waters.

    There’s no word on a possible PC VR version of the game right now. We’ll keep an eye out, though.

    Tagged with: Ghost Giant, PSVR, Zoink Games

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