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  • Firewall Zero Hour’s Fourth DLC Introduces Two New Contractors
    firewall zero hour jag

    Firewall Zero Hour's latest DLC pack includes new weapons, new trinkets, new camo skins, and two brand new contractors for the PSVR shooter.

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  • MWC 2019: HoloLens 2 Is An AR Headset I’d Actually Use
    MWC 2019: HoloLens 2 Is An AR Headset I’d Actually Use

    I considered myself a HoloLens skeptic. Microsoft’s first-generation AR headset was promising on paper, but the thing bit into my nose, was finicky to use and, well, we all know about the field of view. HoloLens was not, in my opinion, a usable device (I haven’t used Magic Leap One, for clarity’s sake).

    HoloLens 2 is.

    Don’t get me wrong, this is still incremental steps over the original. But they’re important steps all the same – HoloLens is slightly lighter (13g) and better-designed than the original and it makes a world of difference. During my MWC 2019 demo I regularly stopped to chat with the team guiding me through. At times I completely forgot that I was even wearing a headset. That’s also down to the more comfortable design that rested easier on the bridge of my nose, of course.

    My 10 minute demo consisted of the usual AR staples. I did a quick eye-tracking calibration (more on that in a bit) and then found several 3D models dotted around Microsoft’s idealized living room. I could pick them up and scale them to my liking, just as I could on HoloLens 1.

    But it’s how I did it that was important. HoloLens 2’s handtracking was able to recognize a variety of grabbing gestures, from clenched fists to pinches. It didn’t matter how I wanted to grab the corner of an object. Anything that I felt would work in real life simply. . .worked.

    This enabled a kind of intuition I hadn’t yet felt in AR. I was talking with my guide as I grabbed a miniature wind turbine, scaling it up and walking over to the center of the room with it, all without thinking about the actions. Aside from trying to do things outside of the hand-tracking sensor’s FOV (bigger than the display’s but still not without issue), there was no wrestling with the UI. It all felt completely natural, as if I was manipulating real-world objects. Imagine how effortlessly we grab and resize images with a mouse. HoloLens 2 made manipulating 3D objects feel just as easy.

    I was less impressed with Microsoft’s messaging on ‘feeling’ holograms, though. If you watched last night’s presentation, you might have got the impression that there was some sort of haptic feedback that allows you to sense when you were touching holograms. In reality the tech’s finger tracking just picks up when you’re touching the edge of an asset. It’s helpful information for sure, but don’t expect to ‘feel’ anything when you put on HoloLens 2.

    The next section of the demo had some cool eye-tracking implementation. I could look at different orbs and say ‘pop’ to get them to burst. More impressive was text-scrolling that worked like I was reading from an autocue. As your eyes reach the bottom of the page, text scrolls up. It’s not quite a seamless experience, especially for someone that reads text quite erratically, but it was a helpful addition.

    I’ll be interested to see what other uses Microsoft and partners come up with

    The post MWC 2019: HoloLens 2 Is An AR Headset I’d Actually Use appeared first on UploadVR.

  • Firewall Zero Hour’s Fourth DLC Adds new Contractors and Guns Plus there are some extra little trinkets.
  • NextVR and Qualcomm to Demo 5G 6DoF VR Streaming at MWC19 Guests will be able to view 6DoF video Fearless for the first time.
  • Qualcomm’s new Snapdragon 855 Mobile Platform Will Provide AR/VR Experiences Over USB Type-C And it's all to do with 5G smartphones.
  • HTC Unveils 5G Mobile Smart Hub That Could Stream VR Content to a Vive Focus HTC is the latest to reveal future VR plans at MWC19.
  • Qualcomm Snapdragon 855 Phones Can Power AR/VR Glasses Over USB-C
    qualcomm xr viewer 5g companies pico acer

    Technology giant Qualcomm sees a range of AR and VR eyewear in 2019 which can be powered over a USB-C wire by phones running its Snapdragon 855 chipset.

    The silicon technology giant is planning to “pre-validate components and performance between smartphones and XR viewers.” Qualcomm is planning to work with partners to implement “a new easily recognizable XR viewer performance and compatibility badge icon.”

    Qualcomm is working with a variety of partners to try and enable a collection of AR and VR devices and services.

    The company revealed a number of partners it is planning to work with including Acer, nreal and Pico. Overall, the goal is to enable a series of headsets — both AR and VR — that are capable of robust tracking with a phone wired to the headset or glasses. It is very likely this is the plan for HTC’s Vive Cosmos and would allow the headset to operate with an upcoming phone over USB-C connection. We’ll of course have to wait and see what HTC reveals.

    We will be curious to see how this effort plays out over the course of the year. Qualcomm leaders seem to think the company’s efforts here will help a number of AR and VR headsets come to market in 2019. There are some notable omissions from its partner list, though, including some of the biggest tech companies working in this area like Google, Samsung and Facebook. In addition, standardization efforts like OpenXR are due for major announcements in 2019. It is unclear how systems working with Qualcomm’s chips will operate within the broader movement toward standardization.

    Tagged with: 5G, qualcomm

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  • ‘Zingoshi Chronicles’ Uses AR To Help Children Build Confidence

    AR brings an educational twist to conventional storytelling. Video game platforms are teeming with adult-appropriate combat and adventure games that reward players with weapon upgrades and points based on the damage they instill. Understandably, parents are constantly on the lookout for games that will teach their young one’s creative problem-solving skills, leadership, and confidence through

    The post ‘Zingoshi Chronicles’ Uses AR To Help Children Build Confidence appeared first on VRScout.

  • Microsoft’s $399 Azure Kinect Development Kit Now Available For Pre-Order
    kinect azure 2019

    Microsoft detailed a new version of its Kinect depth sensing device — now called Azure Kinect — in connection with its HoloLens 2 announcement.

    Microsoft executives in Barcelona, Spain today for Mobile World Congress revealed the $3,500 HoloLens 2 augmented reality headset. The new standalone AR headset promises a big step forward in functionality from the original device, which launched in 2016. Alongside this reveal, Microsoft opened pre-orders for its Azure Kinect DK at $399.

    Orders placed now should start shipping by June 27, according to the Microsoft website, when “new SDKs will be available.”

    Azure Kinect DK

    To be clear, the new device isn’t a consumer product or replacement for the Xbox version of Kinect. The original motion-sensing gadget made quite the splash when it released in 2010. Interest faded quickly, though, and developers stopped making games for Kinect.

    Instead, Microsoft positions the new Azure Kinect as a developer kit. The system features a 1 megapixel depth sensor, 7 microphone array, 12 megapixels RGB video camera and inertial sensors for spatial and orientation tracking. One big selling point for developers could be the “External sync pins to easily synchronize sensor streams from multiple Kinects simultaneously.” That means it should be possible to arrange Kinects in large arrays for larger-scale data collection. Microsoft says the device doesn’t need a cloud service to operate. It can be combined, however, with “Azure services to enable complete solutions.”

    Microsoft pursues a wide range of VR and AR technologies. The company’s 3D capture studios, for example, produce detailed scans of real world performers. Unfortunately, these capture studios are only in major cities and require time and money to use. Could new depth-sensing systems like Azure Kinect one day be used to provide similar capture areas in many more places? Right now we don’t know what quality of capture might be possible with multiple Azure Kinects. Nonetheless, we’ll be curious to see what developers end up doing with an array of these sensors viewing a single space.

    Tagged with: Azure Kinect, Kinect, microsoft

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  • Microsoft Unveils the new HoloLens 2 at MWC19, Retails for $3,500 The first details have now been released.
  • Mozilla’s Firefox Reality Browser Will Natively Support HoloLens 2 The company continues to expand support for the immersive browser.
  • Microsoft Reveals HoloLens 2 AR Headset
    microsoft hololens 2

    Microsoft unveiled the second generation of its standalone HoloLens AR headset at a press conference in Barcelona, Spain.

    HoloLens is a self-contained standalone augmented reality headset. It consists of see-through optics which seem to project virtual images into the real world. HoloLens 2 features enhanced field of view, “fully articulated hand tracking” and better comfort overall, according to Microsoft.

    This story is developing and we’ll update as we get more details.

    The headset also appears to have a useful flip-up feature. On-stage demonstrations for the headset showed responsive digital panels which responded to the proximity of hands in dynamic ways. The panels seemed to invite users to interact with them. The on-stage demo also showed individual finger tracking. 

    Microsoft showed avatars which could mimic real-world movements as well as interactions that spanned voice commands and phones. Altogether, the demonstration offers a hint of Microsoft’s vision for enabling shared mixed reality experiences spanning a variety of devices.

    The new headset was announced alongside a new Kinect depth sensing kit, called Azure Kinect DK, available now for $399. Epic Games CEO Tim Sweeney took the stage with Technical Fellow Alex Kipman saying that his company will support Microsoft’s HoloLens strategy “as an open platform.”

    The Enterprise Edition of the headset is $3,500. There is a pre-order site live now and it is also available for $125 per month, according to Microsoft.

    Here are some of the specifications as listed by Microsoft:

    Optics: See-through holographic lenses (waveguides)
    Resolution: 2k 3:2 light engines
    Holographic density: >2.5k radiants (light points per radian)
    Eye-based rendering: Display optimization for 3D eye position
    Hand tracking: Two-handed fully articulated model, direct manipulation
    Eye tracking: Real-time tracking
    Voice: Command and control on-device, Natural Language with internet connectivity
    6DoF tracking: World-scale positional tracking
    Spatial mapping: Real-time environment mesh
    Mixed reality capture: Mixed hologram and physical environment photos and videos
    SoC: Qualcomm Snapdragon 850 Compute Platform
    HPU: 2nd generation custom-built holographic processing unit
    WiFi: 802.11ac 2×2
    Bluetooth: 5.0
    USB: USB Type-C
    Camera: 8MP stills, 1080p30 video

    Tagged with: Alex Kipman, HoloLens 2, microsoft

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  • The VR Job Hub: Varjo, ILMxLAB, ImmotionVR Jobs, jobs and more jobs.
  • HoloLens 2 Leak Gives Us Our First Look – Report
    Microsoft HoloLens 2 Leak

    We’re up bright and early to get to Barcelona for Microsoft’s MWC 2019 event today. Forgive any typos – we’re really tired. But a supposed HoloLens 2 leak may give us an early peak at what to expect.

    Twitter user WalkingCat has posted supposed images of HoloLens 2. There’s no source for the information right now so take it with a grain of salt, but we’ll know whether it’s fake or not in a few hours.

    pic.twitter.com/uQFxbdOlcc

    — WalkingCat (@h0x0d) February 24, 2019

    In terms of design, it definitely looks smaller and sleeker than the original HoloLens, though not by much. WalkingCat doesn’t have any specs to go with the images. We’re expecting an improved field of view (FOV) at the very least, though. The leakster says to also expect videos of the kit later on in the day.

    HoloLens is an AR headset that projects virtual objects into the real world via see-through lenses. The first edition of the device has been available as a developer edition for the past few years. We wouldn’t expect this one to be a consumer-level kit either.

    Most importantly, we’ll be interested to see how HoloLens 2 stacks up next to Magic Leap One. That much-anticipated AR headset launched late last year as a Creator Edition. It’s relatively comparable to the original HoloLens specs, so Microsoft has a chance to leapfrog it here.

    Microsoft’s event kicks off at 5pm CET. Expect Technical Fellow Alex Kipman to take the stage to talk about the big update. After that we’ll hopefully have a chance to try it for ourselves.

    Tagged with: HoloLens 2, leak, microsoft

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  • Kellogg’s Works With Accenture For VR & Eye Tracking Merchandise Plan

    Kellogg’s see’s 18% bump in sales through VR marketing research. The next time you’re shopping looking at items neatly stacked on shelves in every aisle –  some high, some low, some with promotional signage – take note that where supermarket employees place these products isn’t random. There is actually quite a bit of research and science

    The post Kellogg’s Works With Accenture For VR & Eye Tracking Merchandise Plan appeared first on VRScout.