News

  • ImmotionVR’s Cabot Circus Branch now Features Mid-air Haptic Feedback on AFFECTED: The Visit The horror experience has just got that little bit scarier.
  • Social VR app vTime Embraces Augmented Reality to Become vTime XR Now phone users can enjoy the immersive social app.
  • Excerpt: Four Stories From Blake Harris Book The History Of The Future
    Excerpt: Four Stories From Blake Harris Book The History Of The Future

    The new book The History Of The Future is out today in hardcover, ebook and audiobook. The narrative written by Console Wars author Blake Harris charts the 2012 founding of Oculus. Along the way there is an accounting of the $3 billion acquisition by Facebook and $500 million jury decision. The story ends after the 2017 exit of Oculus co-founder Palmer Luckey.

    Along the way is Chapter 23, titled NINE STORIES. The chapter focuses on developers in April 2013 receiving the first Rift development kit — known as DK1. 56,334 of the headsets would eventually ship out to 114 countries. The nine stories provide an intimate look into how some lives changed with the arrival of that VR headset.

    Last week, we published a remarkable email referenced in the book originally sent by John Carmack in 2015 to Oculus leaders. The document assesses the group’s strengths and weaknesses with extraordinary detail. This week, we are printing excerpts from Chapter 23.

    Below are the first four of the nine stories. Check back tomorrow when we excerpt the remaining five stories from Chapter 23 of The History Of The Future.

    FOUR STORIES

    April 2013

    “Check this out,” Luckey said, showing Dycus an eBay web page littered with results.

    Skimming the items, Dycus couldn’t help but grin: Oculus’s $300 devkits were in such high demand that some were going for over a thousand bucks.

    By this point, the first week of April, it was now clear that the launch of DK1 had been an unmitigated success. Secondhand units were selling for three times their price; tech journalists were publishing glowing reviews; and Luckey’s in-box was flooded with affection and admiration—comments like this one, from a Korean fan, proclaiming that Luckey was “going to be a historic human in 21c.” But as cool as all that was, none of it compared to the fact that developers all over the world were starting to receive their devkits in the mail; and over the next few months, these devs would get to work and begin building incredible things . . .

    1. JUSTIN MORAVETZ

    Santa Monica, California

    In seventh grade, Justin Moravetz and his classmates were asked to give a presentation about “The Future.” So Moravetz decided to talk about the technology that excited him most—virtual reality!—and even cobbled together a makeshift headset using a VGA monitor and two Game Boy Screen Magnifiers. For the next two decades, he waited for VR to finally arrive in all that glory he had imagined as a boy. But year after year yielded disappointment after disappointment.

    From Forte’s VFX1 to eMagin’s latest Z800 3-DVisor, Justin Moravetz had seen it all. From his experience as a 3-D animator at Sony Computer Entertainment, Moravetz had insight into what a powerhouse was doing with virtual reality. And, well, it wasn’t much. He came to believe that the only way virtual reality could ever really take of would be for a small, scrappy outside force to come in—resurrect the technology from the ashes of its failures—and force big companies (like the one he worked for) to

    The post Excerpt: Four Stories From Blake Harris Book The History Of The Future appeared first on UploadVR.

  • YouTube Creator Lab 2019 Returns To LA

    Applications are now open for the latest round of VR180 education and mentorship. Since 2017, VRScout has been partnering with YouTube to develop and foster a growing community of immersive content creators. Working alongside some of the biggest names on YouTube, we’ve seen some truly incredible VR videos that have helped push the technology, and

    The post YouTube Creator Lab 2019 Returns To LA appeared first on VRScout.

  • Varjo Promises “Human-Eye” Resolution With VR-1 Headset

    Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Industry-caliber VR/XR specialists Varjo today announced their latest hardware release, the Varjo VR-1. Marketed specifically towards industry professionals, the reflective PC VR headset features an impressive resolution of more than 60 pixels per degree – 20x higher than current competitors. Combined with the headsets integrated eye-tracking

    The post Varjo Promises “Human-Eye” Resolution With VR-1 Headset appeared first on VRScout.

  • ILMxLAB Bring Star Wars: Project Porg to Magic Leap for Free Look after your own loveable Porg creature.
  • I Expect You to Die Developer Schell Games Announces Sword Fighting Title Until You Fall The title will arrive later this year.
  • The Varjo VR-1 is a $6000 Headset With 20/20 Human Eye Resolution Designed purely for enterprise use, if you hadn't already guessed.
  • VR on Next Microsoft Xbox Still Looks Unlikely States Intruders: Hide and Seek Dev Microsoft seems more focused on HoloLens 2 at the moment.
  • Until You Fall Is A VR Sword Fighter From I Expect You To Die Studio
    Until You Fall Schell Games Sword Fighting

    Development studio Schell Games is announcing its upcoming sword fighting VR game Until You Fall.

    The studio is focusing on delivering satisfying melee combat in the “magic-infused” title. Until You Fall launches on VR headsets sometime in 2019. From the game’s official description: “Players will be masters of their own martial style and battle corrupted humanoids, monstrous creatures, and unknown horrors.”

    CEO Jesse Schell said Until You Fall is focused on single player at first and the game works by showing players where to block incoming attacks. That essentially gives the player the mind of an expert sword fighter.

    Until You Fall is an upcoming VR title from Schell Games.

    “We’re blending various styles of sword fighting to create an intense, real-time combat experience that hasn’t been seen before with VR,” said Schell in a prepared statement. “Using our deep knowledge of these platforms, we believe this game will push boundaries and leave players with the immersive melee fighting experience they’ve been craving.”

    We talked to Schell recently and the game design professor, author and developer said he thought Facebook could sell more than 1 million Oculus Quest headsets in 2019. The studio’s spy-themed I Expect You To Die is one of VR’s bigger success stories. The game crossed $3 million in total revenue late last year. Schell Games hasn’t announced what, if anything, it’s developing for Quest. Hopefully Until You Fall is coming to it, though.  Schell believes the standalone $400 Oculus Quest headset marks a major step forward in VR headset usability.

    It is “going to have way lower barrier of entry than any other headset,” he told us.

    Tagged with: Jesse Schell, Schell Games, Until You Fall

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Until You Fall Is A VR Sword Fighter From I Expect You To Die Studio appeared first on UploadVR.

  • Beat Saber And Subpac Are Helping Deaf Fans Play The Game
    Beat Saber And Subpac Are Helping Deaf Fans Play The Game

    Beat Saber is arguably VR’s biggest phenomenon, taking PC VR and PSVR platforms by storm. But it’s also a game that lives and dies by its music, which helps players get in the flow. For deaf VR fans, that’s a big barrier to cross. But Beat Games and Subpac are working to break it down.

    Beat Games CEO Jaroslav Beck this week posted a video outlining the partnership. Beck traveled to Ravensbourne University in London to see how Subpac and Beat Saber combined was helping deaf players get into VR. Subpac offers a backpack-like subwoofer. In Beck’s own words, it lets you feel the bass of music as if you were in a nightclub.

    For Beat Saber, this sensation could be a vital way to communicate the rhythm of a son. “I feel like being in a different world,” one player in the video says.

    “The main vision behind this is that, in the future and especially in the esports, with platforms like virtual reality we can simply erase all the boundaries,” Beck says. He later adds: “Me personally I will be interested if the retention will be the same. Because our retention is almost 50% of people who bought the game are playing it even after three months which is kind of crazy.” He envisions getting people in the disabled community onto the game’s leaderboards and competing in tournaments.

    It would indeed be fantastic to see that happen. One of VR’s best aspects is that it can be for almost anyone. Beat Saber shouldn’t be an exception to that rule.

    And, just in case you came here hoping for Beat Saber DLC news, Beck adds that news will be coming “very soon”. Stay tuned.

    Tagged with: Beat Games, Beat Saber, Subpac

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Beat Saber And Subpac Are Helping Deaf Fans Play The Game appeared first on UploadVR.

  • Review: Dick Wilde 2 The sequel improves on the original, but this time it’s more suited to arcades.
  • This Awesome VR Paragliding Rig Puts You In Control
    vr paragliding rig

    Most people have a dream VR setup. It might be laid out for the ultimate racing experience, or designed for immersive flight simulation. Studio Muybridge, however, built the ultimate VR paragliding experience.

    The France-based studio recently shared this look at its elaborate contraption. The rig suspends players on a seat in mid-air where they put an HTC Vive on. In the virtual world, they’ll find themselves soaring above a canyon. But the best part is the control. Players are able to dictate their direction by pulling and pushing the two Vive controllers. They’re attached to their own pulleys to simulate moving the glider above you.

    Inside VR you’ll use this system to swoop over rivers, steer through caves and compete in races.

    “The player doesn’t have any contact with the floor, therefore we needed to create a great feeling using electronic cylinders and wind turbines to prevent motion-sickness,” Studio Muybridge’s Matthieu Carron told me over email. “We worked with professional paragliders to create realistic flying sensations. We also gave the player the ability to accelerate which enhances the flying experience by providing more control and power.”

    Everything you see was made in-house. Carron says the most difficult part was balancing comfort and realism. Indeed, some of the turns in the trailer are enough to make our stomachs churn. But we’d be eager to see how it works for ourselves.

    Studio Muybridge is selling and renting the solution out for location-based experiences. You can contact them at this address: contact@studiomuybridge. The team will also be at the Lava Virtual event at the end of next month.

    Tagged with: vr paragliding

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post This Awesome VR Paragliding Rig Puts You In Control appeared first on UploadVR.

  • VR Social Network vTime Adds AR Support, Quest Version Inbound
    vTime AR XR smartphone

    Nearly a year on from raising $7.6 million, social VR network vTime is rebranding and jumping on AR platforms.

    The company today launched the AR version of its app on iOS and Android. It joins the already-available VR headset and smartphone app versions where users can make a virtual avatar and meet up. The AR version gives users a full 360-degree diorama to explore with their phones. Most importantly, all versions are compatible with each other, so a VR user can be talking with an AR user.

    Take a look at a walkthrough of the AR mode below. Dioramas appear on a flat surface and can be scaled up or down. You can move your phone through the virtual space too. Virtual emojis let you express yourself without the need for VR’s hand controllers.

    To coincide with the news vTime is also rebranding as vTime XR. In a press release, the company also noted that this would help it set “the stage for further social VR and AR technologies currently in development.” The company confirmed to UploadVR that the app is coming to Oculus Quest. As for Magic Leap and HoloLens, vTime Managing Director Clemens Wangerin told us that “vTime’s current focus is on consumer platforms. Ultimately, we want to be as cross-reality as we are cross-platform, so when the consumer audience is there, we will be too.”

    vTime XR is free to download on pretty much ever device under the sun. That includes Android, iPhone, Google Cardboard, Oculus Go, Gear VR, Windows Mixed Reality, Daydream View, and Oculus Rift.

    Tagged with: ar, vtime, vTime XR

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post VR Social Network vTime Adds AR Support, Quest Version Inbound appeared first on UploadVR.

  • Varjo VR-1 Shows Us Virtual Reality Through High-Res Lenses
    Varjo VR-1 Shows Us Virtual Reality Through High-Res Lenses

    Varjo's VR-1 headset is officially here for enterprise users and delivers amazing human-eye caliber resolution in a state-of-the-art display for professional use cases.

    The post Varjo VR-1 Shows Us Virtual Reality Through High-Res Lenses appeared first on UploadVR.