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  • 10 Amazing ‘Power Trip’ VR Games That Make You Feel Like A Badass
    10 Amazing ‘Power Trip’ VR Games That Make You Feel Like A Badass

    We've rounded up a list of 10 amazing power trip VR games that are so epic and intense you can't help but feel like a complete badass.

    The post 10 Amazing ‘Power Trip’ VR Games That Make You Feel Like A Badass appeared first on UploadVR.

  • Glitch And Mozilla Launch WebVR Starter Kit For Building VR Websites
    Glitch And Mozilla Launch WebVR Starter Kit For Building VR Websites

    Virtual reality experiences have historically been islands — unconnected apps and videos, sometimes platform-specific — but the past year has seen efforts to tie them together using device-agnostic tools and portals. Mozilla’s vision has been to leverage the web and browsers for VR, and now it’s launching a free WebVR “starter kit” developed with web and app development community Glitch.

    Their kit is a five-part video course accompanied by interactive code examples, designed to help developers learn to use A-Frame, a free WebVR development framework. A-Frame creates VR content that can be viewed on HTC Vive, Oculus Rift, Google Daydream, and Gear VR headsets, as well as desktop and laptop PCs, including everything from complex 3D animated objects to 360-degree panoramas.

    “Our hope is that this starter kit will encourage anyone who has been on the fence about creating virtual reality experiences to dive in and get started,” Mozilla explained in a blog post today. To that end, interactive code examples are presented on Glitch’s site alongside step-by-step instructions and a viewing window, enabling developers to see how a “remix” of the code changes the VR output.  One example lets you play with textured planets from our solar system, adding and editing spheres using simple HTML code.

    Glitch’s Intro to WebVR is free and available now. Additional examples of A-Frame WebVR apps can be seen here.

    This post by Jeremy Horwitz originally appeared on VentureBeat. 

    Tagged with: Glitch, mozilla, webvr

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  • Community Download: Which Games Should Oculus Quest Bundle?
    Community Download: Which Games Should Oculus Quest Bundle?

    GDC is next month and the Oculus Quest is only a handful of months away. Which games do you think will come bundled with the standalone headset?

    The post Community Download: Which Games Should Oculus Quest Bundle? appeared first on UploadVR.

  • Fix Your Oculus Rift’s Audio Issue Using Palmer Luckey’s Free Repair Kit It does need to be out of warranty.
  • Report: Nintendo To Launch Switch VR Headset This Year
    Report: Nintendo To Launch Switch VR Headset This Year

    Poor Nintendo will probably never be free of Switch VR speculation until it announces its own headset. The latest rumors suggest that could be this year.

    Nintendo World Report cites multiple sources in saying Nintendo will announce the kit ‘as early as this year’. The report also claims that a small number of first-party games will get VR support. Go Nintendo then followed up on the report with its own source. The site claims that the headset will be a part of Nintendo’s Labo line of cardboard-based peripherals.

    Labo was announced last year. It’s a child-friendly product line that encourages you to build makeshift controllers for specific games. That might mean that the rumored headset isn’t made of Cardboard itself but does utilize these peripherals for immersive control.

    Take this all with a pinch of salt for now, but there are past stories that support the rumors. In late 2016 we reported that the company had filed a patent for a headset. Users plug the Switch console into the device much like that would a smartphone. Last year data miners also found what appeared to be a ‘VR Mode’ for the console.

    Then again, there’s a lot of information that goes the other way too. We’ve reported on Nintendo executives downplaying interest in VR on numerous occasions. In fact last year the company said Labo isn’t meant to be an answer to VR on Switch. There’s also the fact that the Switch’s 720p screen and lack of six degrees of freedom (6DOF) tracking don’t make it an ideal fit for VR.

    We’d love for it to be true, of course. We got a taste of what Mario Kart could be like in VR last year. It proves that Nintendo could create some amazing VR experiences.

    Tagged with: nintendo, Nintendo Switch, Switch VR

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    The post Report: Nintendo To Launch Switch VR Headset This Year appeared first on UploadVR.

  • The VR Job Hub: Staff Writer at VRFocus VRFocus is hiring!
  • Secret Location’s The Great C Is Coming To Airports Around The World
    Secret Location’s The Great C Is Coming To Airports Around The World

    Last year Transpose developer Secret Location dabbled with the VR movie genre. The result was The Great C, an excellent virtual take on a short story by Philip K. Dick. From this week, you’ll be able to watch it before jetting off around the world.

    Secret Location this week announced partnerships with Inflight VR and Skylights. Both agreements will see The Great C brought to both company’s pre-flight VR offerings. For Inflight VR it’s available at the Paris Star Alliance lounges at the Charles de Gaulle Airport in Paris and Fiumicino Airport in Rome. Skylight’s offering is also available to Business and First Class passengers at Charles de Gaulle. Expansions to other airports are coming later this year.

    It’d be great to see the experience available as an in-flight VR movie but The Great C currently isn’t available on mobile headsets. Somehow we don’t think anyone wants to lug a heavy VR rig onto a plane to get a Rift working either. Nevermind then making the space for room-scale.

    In-flight VR has long been touted as a great potential use case for VR. You can see why; imagine being able to slip away from the dingey isle seat next to the screaming child and into a comfy virtual apparently where you can switch on Netflix and kick back.

    The Great C is a sci-fi short set in a post-apocalyptic world. You follow two young villagers as they embark on a long journey to appease a mysterious machine. The app is one of the longest VR movies out there with a run time of over 30 minutes.

    Tagged with: The Great C, VR flight

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    The post Secret Location’s The Great C Is Coming To Airports Around The World appeared first on UploadVR.

  • Five Nights at Freddy’s VR Coming To PSVR According To ESRB
    Five Nights at Freddy’s VR Coming To PSVR According To ESRB

    The inevitable has finally happened; Five Nights at Freddy’s VR is (very likely) on the way.

    An ESRB listing for Five Nights at Freddy’s VR: Help Wanted popped up late last week. It’s since been taken down but Bloody Disgusting caught the below screen grab. According to the description, the game will see players repair the animatronic characters that stalk them in the main series. The listing says that game is coming to PS4, so that obviously means PSVR support is included.

    It also states that the game contains ‘frequent’ jump scares. Oh good.

    Five Nights at Freddy’s is a horror series notorious for its jump scares. They’ve haunted many a Youtuber. It’s been a fair few years since the series’ last numbered release, which makes this VR game feel somewhat belated. Still, we’re sure those that love a good fright are more than ready to jump into this twisted world in VR.

    Given that the game was rated by the ESRB we’d expect an announcement soon. Ubisoft’s Space Junkies was outed on the platform a few weeks before the reveal, for example. We’ll likely have to wait for an official announcement before we hear about plans for PC VR and a release date etc.

    This won’t be the series’ first brush with VR, though. Back in 2017 we reported that a fan was remaking the original game in VR. The experience has since been released in Early Access so, if you’re desperate to poop yourself in VR right now, you could always start there.

    Tagged with: Five Nights at Freddy;s VR, horror, jump scare, puzzle

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    The post Five Nights at Freddy’s VR Coming To PSVR According To ESRB appeared first on UploadVR.

  • INT Tech’s Prototype 2228ppi Display Banishes the Screen Door Effect Don't expect to see it in a headset just yet.
  • Palmer Luckey Will Fix Your Oculus Rift’s Audio Cutout Issue For Free
    oculus rift side

    Palmer Luckey is launching a repair kit for an Oculus Rift audio cutout issue. Luckey founded Oculus back in early 2012, but was fired by Facebook in 2017.

    Image from Palmer Luckey

    Luckey claims the issue is caused by “eventual failure of the complex electromechanical assembly”. He describes this as a design flaw, rather than an intentional tradeoff.

    He is not the first to notice the flaw. Many Oculus forums users have documented the issue for years now. User phoenixdigital even posted detailed diagrams of the possible failure points.

    Image from Oculus Forums user phoenixdigital

    So how can you get this kit? Well Luckey is clear that his solution should be the last resort, not the first. You’ll first need to contact Oculus Support about your issue. If you’re under warranty, they are “generally willing” to replace your headset according to Luckey. If you’re not, sometimes the issue can be software or just loose cables.

    But if troubleshooting fails and Oculus Support won’t replace your headset, you then forward your support ticket to RiftRepairOne@gmail.com (along with your address) and the inventor will send you the kit free of charge.

    The kit is designed so the “average PC gamer” can easily install it. It weighs around 32 grams. It can also add a 3.5mm jack to your Rift, so you can easily use external audio sources too.

    So why is he doing this? It’s coming up to two years since the Luckey has been at Oculus. But the inventor was still the face of Oculus in 2016 when the Rift launched. If the Rift was being promoted in an interview, he would be the person giving the answers. He even hand delviered the first Rift in March 2016. Luckey claims he feels bad for the people who bought a Rift from him and now can’t use it properly- and this is his way of solving the problem.

    When asked for comment on the Rift audio issue and whether it was fixed in manufacturing, a Facebook spokesperson told us:

    “To provide people with the best experience, our team is always working to make Rift better through continued improvements to the product. Customer feedback is integral to this process, so we encourage people to reach out to Oculus Support directly if they feel like they’re experiencing an issue with their Rift.”

    Tagged with: oculus rift, palmer luckey, repair

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    The post Palmer Luckey Will Fix Your Oculus Rift’s Audio Cutout Issue For Free appeared first on UploadVR.

  • Iberia to Offer VR Entertainment on Flights Between Madrid and New York The feature is powered by Inflight VR.
  • Magic Leap Powers MR Catwalk At London Fashion Week

    Three launches world’s first 5G mixed reality catwalk at London Fashion Week featuring Lennon Gallagher. Three’s 5G network will debut at London Fashion Week to fuel the world’s first 5G mixed reality catwalk with the hotly anticipated Central Saint Martins MA Fashion show featuring world-renowned model, Lennon Gallagher. The opening collection of the show, created

    The post Magic Leap Powers MR Catwalk At London Fashion Week appeared first on VRScout.

  • LEGO Hides Some Haunting AR Secrets in its Latest Toys LEGO Hidden Side will be available later this year.
  • Lego Hidden Side Uses ‘Haunted’ Toys To Advance AR On Android And iOS
    Lego hidden AR phone mobile

    Though Apple and Google both improved their augmented reality tools for developers last year, AR didn’t have a particularly strong 2018, as consumers largely shrugged off new AR apps and hardware. But the Lego Group announced an intriguing new initiative today: a collection of eight “haunted” building sets that can be enjoyed by themselves, or paired with a new AR app that adds spooky virtual elements to explore.

    All set in the town of Newbury, the Lego Hidden Side sets will range in price from $20 to $130, with models including a bus, graveyard, and schoolhouse. In physical form, the models will be seen as they appear by day, while the AR app will show them infested with ghosts at night.

    Lego’s free Hidden Side app lets kids choose between one of two characters to explore the sets from a first-person perspective, using Android or iOS devices to discover and capture the virtual ghosts. The AR app will prompt kids to discover new parts of the real-world models, and change the AR experience as kids physically manipulate the sets.

    “At our core we focus on tactile building,” explained Lego SVP Tom Donaldson, “but AR presents opportunities to enhance physical LEGO play with new action and mastery elements. We’re breaking the mold of gaming-first AR play experiences to create a new type of play where the physical world actually influences the AR layer, instead of the other way around.”

    Lego Hidden Side builds on the Lego AR Playgrounds initiative announced at Apple’s 2018 WWDC. After showing a prototype on stage with impressive but largely cosmetic interactions between a Lego set and an iOS app, the company released Lego Ninjago AR playsets as “early experiments” to see how AR could enhance physical play.

    The Lego Group says Hidden Side will be the first time it introduces a play theme as a service, with promises to keep adding new challenges, ghosts, and randomized gameplay to the app to keep it fresh. Kids will also be able to play several small games inside the Hidden Side app without using building sets.

    The Hidden Side sets will hit stores around the world in late summer. iOS and Android apps are planned to hit the App Store and Google Play for free at the same time.

    This post by Jeremy Horwitz originally appeared on VentureBeat. 

    Tagged with: Hidden Side, lego

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  • The VR Job Hub: Random42, Squanch Games, First Contact Entertainment and More Jobs, jobs and more jobs.