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  • Classic Win32 Apps Now Run In Windows Mixed Reality
    Classic Win32 Apps Now Run In Windows Mixed Reality

    .A new Windows Insider build adds the ability to launch classic Win32 desktop applications in Windows Mixed Reality.

    Preview build 18329 adds “the ability to launch Desktop (Win32) applications (such as Spotify, Paint.NET, and Visual Studio Code) in Windows Mixed Reality, just like how you launch Store app.” Access the feature by bringing “up Pins Panel, then go to all apps, where you will find a folder named “Classic Apps (Beta)”. In this folder, you will be able to select and launch any Desktop (Win32) applications.”

    We are expecting a major announcement from Microsoft later this month at Mobile World Congress in Barcelona. The company released the standalone HoloLens AR headset in 2016 and is due to release a follow-up. In 2017, Microsoft equipped partners with its tracking technology to power a series of VR headsets. The company’s future plans in VR are unclear.

    Microsoft supports Universal Windows Platform apps for virtual worlds to visit downloaded from the company’s storefront. The company also encourages developers to ship on Steam if they have a virtual world that’s built as a classic Win32 app. Traditional flat-screen UWP apps can also be pinned to surfaces in Microsoft’s home space. Until now, though, classic windows apps haven’t gotten the same treatment.

    The feature is in development, according to Microsoft, and they are working to address bugs. So be sure to report the bug if you encounter a problem. We haven’t tried the latest Windows Insider builds yet to to test out the functionality but we’ll update this post when we do.

    Tagged with: microsoft, Universal Windows Platform, windows mixed reality

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  • British Army Spends £1 Million To Trial VR Soldier Training
    British Army Spends £1 Million To Trial VR Soldier Training

    The British Army awarded Bohemia Interactive Simulations (BiSim) a £1 million contract to develop VR training software. The scheme is called ‘Virtual Reality in Land Training’ (VRLT).

    The army claims VRLT “will allow soldiers to train in a wide-range of complex and hostile simulated scenarios that are not easy to recreate on a training ground”.

    The software is based on BiSim’s Virtual Battlespace 3 (VBS3). VBS1 was created back in 2001 by Bohemia Interactive as a fork of the game Operation Flashpoint. Bohemia Interactive went on to develop the ArmA series and spun BiSim off into a separate company. VBS is now used by over 30 militaries around the world.

    The British Army has been using VBS3 for over 2 years now. But it hopes change from a desktop interface to VR will “improve environmental immersion”.

    VBS3 has had basic VR support since October 2016, but this contract should allow that support to be expanded. An important new feature will be a realistic custom avatar system. This will let soldiers recognize each other’s faces.

    “Mixed reality” will also be tested to allow soldiers to “see and interact with physical objects”. No further details of this feature were provided, but we’re curious what hardware this will involve.

    VRLT is only a trial for now. Soldiers will give feedback and the army will decide whether to make this a part of future training. But VR offers immersion and physicality that a monitor can’t compete with. VR training software has been high successful across multiple industries already, and it seems likely VRLT will be successful too.

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  • Community Download: What Do You Want From The Vive Cosmos?
    Community Download: What Do You Want From The Vive Cosmos?

    One of the biggest announcements out of CES 2019 was the Vive Cosmos. What are you most curious about for this upcoming headset from HTC?

    The post Community Download: What Do You Want From The Vive Cosmos? appeared first on UploadVR.

  • VR Game Releases For February 2019
    VR Game Releases For February 2019

    Get ready for another new month in the world of VR! We've got some really exciting new VR game releases to look forward to this month.

    The post VR Game Releases For February 2019 appeared first on UploadVR.

  • Experiencing Detroit Through The Eyes Of Eminem

    VR film “Marshall From Detroit” gives Sundance attendees a closer look at the city responsible for one of hip hop’s greatest acts. For over the past twenty-three years, Marshall Mathers (a.k.a Eminem) has changed hip-hop in an explosive way. Growing up, Marshall dreamed of rapping his way out of Detroit, MI, but, years and fortunes

    The post Experiencing Detroit Through The Eyes Of Eminem appeared first on VRScout.

  • Get Voting for the 2019 Game Developers Choice Awards Audience Award Only five VR titles have made the cut.
  • This AR Motorcycle Helmet Is As Sleek As It Is Advanced

    The Jarvish AR motorcycle helmet combines form and function into one cutting-edge package. It’s really a stroke of genius when you stop and think about it. On the one hand, there’s the growing appetite for augmented reality functionality among consumers; having real-time, hands-free digital information and applications overlaid onto our surroundings is, after all, the

    The post This AR Motorcycle Helmet Is As Sleek As It Is Advanced appeared first on VRScout.

  • Holopoint Chronicle Review: A Fitting Follow-Up To A VR Fitness Gem
    Holopoint Chronicle

    Sequels don’t come much more by-the-numbers than Holopoint Chronicle. But then, for a game so matter-of-fact as ‘shoot arrows, get fit’, you don’t really need much else, do you? The original Holopoint helped people lose weight and the sequel looks like it will do the same.

    This is evolution over revolution, with incremental improvements and additions leading to an overall better, more robust experience. The core of the game is the same; holographic projections appear around you and you have to shoot them with a bow and arrow as quickly as possible. When hit, targets fire a projectile back at you and you need to lean out of the way.

    It’s a rhythm that keeps you alert, engaged and, most importantly, active. Holopoint is all about keeping on your toes and spinning in circles at all times in search of targets. Enemies will disappear if you don’t shoot them in time so you won’t have much opportunity for a breather. Were it less intense of an exercise it would surely lose its edge.

    For context, I’m a regular runner. After my first 20 minute session with Holopoint Chronicle my heart was beating hastily and I was working up a sweat. The next day the muscles around my waist. Clearly it was the first time I’d used them in a while. This was all from some of the game’s earliest missions, where things are introduced at a pretty sturdy pace. If you’re looking for a VR game to keep you fit, this is definitely one to bear in mind, with one caveat.

    Intensity comes at the cost of comfort. I’d love to be able to spend an hour or more working out in Holopoint but the constant spinning left me feeling dizzy and nauseous pretty quickly. Again, I’m not someone that suffers from VR sim sickness often, so make of that what you will.

    But some of Chronicle’s additions do take some of that strain away. New projector objects give you hints as to the next target’s location, for example. That eases the frustration of suddenly being shot in the back and keeps you from being overwhelmed for just a little longer. You can now also notch up arrows without having to reach into your quill, a somewhat bothersome step in the first game.

    But there’s still room for improvement. For starters, there’s still absolutely no introduction to what Holopoint is, how it works and how you progress. You sort of just have to stumble your way through it. I had no idea how to unlock later levels in the campaign, which discouraged me from actually doing so. Holopoint is a game that gets by on the strength of its core mechanics, but with a little spit n’ shine it could really inspire VR gamers to take their fitness to the next level.

    Final Score: 7/10 – Good

    Holopoint Chronicle is a fitting follow-up to a VR fitness gem with some welcome additions. This remains one of VR’s most engaging active games even if it requires a strong stomach (in more ways

    The post Holopoint Chronicle Review: A Fitting Follow-Up To A VR Fitness Gem appeared first on UploadVR.

  • After a Successful Kickstarter Cybershoes is Heading to Indiegogo The new crowdfunding campaign launches in a couple of days.
  • The 25 Best PSVR Games: Day #1
    best psvr games

    Sony’s PSVR headset has proven to be something of a white knight for VR. Despite being technically inferior to the Oculus Rift and HTC Vive on almost every level, PlayStation leveraged 20+ years of industry experience to create an awesome line-up for its PS4-based device. PSVR is home to many of VR’s best games and is also arguably the most accessible mainstream headset available.

    It’s important to get a list of the best PSVR games right, then. There’s plenty of obvious choices, but PSVR also houses many hidden gems. We wanted to make a list that reflected that.

    Throughout the week we’re going to be updating this list with five games a day in ranked order, leading up to the game we’ve crowned as, yes, the very best game on the platform. Once we’re done, this will be our new and definitive list, replacing our previous, smaller version. Updates will appear on this very page so make sure to check back through the week.

    Let’s get on with it, then. Here are UploadVR’s 25 best PSVR games.

    25. Borderlands 2 VR – Read Our Review

    It may not have seen the most nuanced VR integration but Borderlands 2’s massive world, plentiful quests and deep loot system still make it something of a treat for PSVR players. This is the entire original game in which you step onto an alien world in the hopes of finding fame and fortune. You are, of course, met by a legion of deadly beasts to slay and crazy characters to meet.

    Sadly, there’s no coop here. But Gearbox has redesigned the game to fit VR instead. That includes the BAMF system that slows down time and allows you to really bring the pain. Pair that with dual-wielding Move controllers to aim and you feel like a real badass.

    24. Thumper – Read Our Review

    There probably isn’t anything else in VR as palm-sweatingly tense as Thumper, an immensely immersive exploration of anxiety. You shoot down a course, trying to steer into corners to avoid damage, but the game’s pulsating soundtrack and visuals drum up an uncanny sense of dread literally at every turn.

    It may be a VR optional game, but there aren’t many other apps out there that can lose you in their hypnotic style. As the track swerves and the music gently growls, the sudden beat of a drum causes your heart to leap and your nerves begin to shred. There’s nothing quite like it.

    23. Dirt Rally – Read Our Review

    Against all odds, Codemasters did a fantastic job of porting Dirt Rally over to PSVR. This is one of our very favorite VR racers. Unlike some games that strip back their content in VR *cough* Gran Turismo Sport *cough*, Rally provides the full experience inside a headset.

    That means there’s plenty of content ready and waiting in this high-speed, bumpy ride. But it’s just how finely tuned the experience is that really separates Dirt Rally from the pack. No one knows how to do racers like Codemasters. The mechanical precision and campaign depth on

    The post The 25 Best PSVR Games: Day #1 appeared first on UploadVR.

  • A Dreams Dev Is Planning A Star Wars VR Level With This Awesome Lightsaber
    A Dreams Dev Is Planning A Star Wars VR Level With This Awesome Lightsaber

    The question everyone asked has been answered; yes, you can make a lightsaber in Dreams. And you can wield it with a PlayStation Move controller too.

    Reddit user magnumninja recently shared a look at his version of the iconic Star Wars sword. It was built in the ongoing creator beta for Dreams. The developer created a pretty solid green saber, but Move control allows you to wield it like Luke Skywalker himself. Crucially, magnumninja says this is the first step in plans to build out a Star Wars VR level.

    The Dreams beta doesn’t have VR support, but it does allow everyone to get to grips with the tools. As far as we understand, VR levels will have to be built within VR itself. magnumninja is considering building out a first-person ‘Jedi Academy-like’ like level for PSVR. “Imagine going through Jedi training in first-person and having to block lasers from a Training Remote and learning how to use the force,” the developer wrote.

    Imagine indeed.

    Of course, we’re yet to see how strict moderation will be in Dreams. There’s a bunch of fan-made tributes out there already. I even played a pretty good demo in which you control R2-D2, so hopefully Disney will leave the game untouched.

    That said, there are more official Star Wars VR experiences in the works. Star Wars: Vader Immortal is a multi-part series kicking off this year. It seems to offer its own kind of lightsaber combat, though there’s still much to learn about the experience.

    Dreams is due out later this year. We’ve spent a lot of time inside the creator beta and we’re incredibly impressed with it.

    Tagged with: dreams, Star Wars

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  • Gorgeous Neon Seascape Jupiter & Mars Surfaces This Spring A new story trailer has arrived.
  • How To Stream VR Games From Rift, Vive, And PSVR To Twitch And More
    How To Stream VR Games From Rift, Vive, And PSVR To Twitch And More

    In this detailed guide we go over everything you need to know to get started with livestreaming VR games on Twitch and more.

    The post How To Stream VR Games From Rift, Vive, And PSVR To Twitch And More appeared first on UploadVR.

  • Rift/Vive Gap Widens In February Steam Hardware Survey
    Rift/Vive Gap Widens In February Steam Hardware Survey

    The Oculus Rift continued to widen the gap with HTC Vive headsets in the latest Steam Hardware Survey results.

    Last month Rift had a 2.82% lead over the original Vive and Vive Pro combined for the period spanning April 2018 – December 2018. This month (April 2018 – January 2019) that’s grown to a 3.81% lead. Rift is now at 47.03% (up from 46.45%) while Vive holds 40.62% (down from 40.82%). Vive Pro, meanwhile is at 2.6% (down from 2.81%). It’s not too surprising; at the start of the year Oculus cut the price of the Rift to $349. It’s very likely that this shift helped push a few more units.

    But Vive was far from silent in January. Back at CES it announced two new headsets, the HTC Vive Cosmos and the Vive Pro Eye. Both are coming this year so we’ll be looking forward to seeing what impact they make on the Steam Hardware Survey. The same goes for the rumored Oculus Rift S headset.

    There’s also ever-so-slight increases for Microsoft’s Windows VR headsets. The range is now at 8.94% (up from 8.89%). Will Microsoft be able to cross the 10% threshold in the coming months?

    Wrapping up, 0.79% of VR Steam users are still running Oculus Rift Dk2 (really). A tiny 0.01% of the share also goes to Huawei’s VR headset.

    In terms of January-specific stats, Rift grew 0.06%, Vive gew 0.04% and Windows grew 0.01%. Baby steps, as usual.

    Steam’s Hardware Survey tells us the total share of VR headsets between people that opt-in. It’s not a definitive means of telling which VR headset is actually in the lead sales-wise. Neither Oculus nor HTC has shared official figures for their respective headsets yet.

    Tagged with: htc vive, HTC Vive Pro, oculus rift, Steam Hardware Survey, VR sales

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  • First Gameplay Trailer Released for PlayStation VR Title Intruders: Hide and Seek The title is due for release next week.