• Nintendo Joins VRM Consortium As ‘Observer’

    Nintendo continues to tease the VR industry. As early as 2016, former Nintendo President Tatsumi Kimishima had already hinted that the company was “looking into” VR. In a later interview in 2017, that interest had been somewhat upgraded to say they were “studying” the possibility of perhaps adding a HMD accessory to the Nintendo Switch

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  • Firewall Zero Hour is Free This Weekend for PlayStation VR PS Plus Members It'll run from 18th - 20th Jan.
  • Neurosurgery Patients Take A VR Tour Of Their Own Brains

    Brain surgery can be a terrifying process; this VR tour of your brain could help ease anxiety. Catherine Kumpitsch was talking with her doctors about recent unexplained headaches, dizzy spells and other sensations she had never felt before. It was during that appointment that she began displaying symptoms associated with absence seizures, prompting her doctor

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  • Hands-On: Ralph Breaks VR Reveals Family-Friendly Formula For The VOID
    Hands-On: Ralph Breaks VR Reveals Family-Friendly Formula For The VOID

    While in Las Vegas for CES, UploadVR visited The VOID’s location in The Venetian for Ralph Breaks VR.

    There’s a range of dimensions to visit from Utah-based The VOID, including Ghostbusters and Star Wars. Four people at a time can don VR headsets and backpacks to become ghostbusters or stormtroopers at locations in some big cities like New York, London or Los Angeles. Last year The VOID partnered with Ninja Theory, which was bought by Microsoft, to create Nicodemus: Demon of Evanishment. I met that startling monster in a previous VOID trip and, if you get the chance, it’s a terrifying journey that incites fear to an incredible degree.

    In contrast, Ralph Breaks VR is easily The VOID’s friendliest dimension families can visit.

    Ralph Breaks VR For Families

    Highlights of Ralph Breaks VR include, of course, up close encounters with Wreck-It Ralph and Vanellope von Schweetz from Ralph Breaks The Internet. There’s also a  food fight and a virtual game reminiscent of Space Invaders. The VOID employs Leap Motion hand tracking during part of the experience to help with the embodiment of colorful “Netizens.” This allows players to swat virtual bugs with bare hands and press buttons on the wall. A gun accessory used to catch ghosts and shoot stormtroopers in other VOID dimensions only fires sweets in this one.

    The VOID’s site lists tickets for Ralph at California locations in Anaheim, Santa Monica and Glendale, Las Vegas in Nevada, Orlando in Florida, West Plano in Texas, and Edmonton and Toronto in Canada. The company also lists guidelines for kids at age 10+ and 48 inches tall. Parents should know the backpack and helmet are still relatively big and heavy, but if your child meets the height guideline it is probably manageable. My child meets the height requirement and, of all four VOID dimensions I’ve tried, Ralph Breaks VR would be the first one I’d let her visit.

    For me, though, this was also the least memorable of the VOID trips I’ve taken. Maybe that’s because I haven’t seen Ralph Breaks The Internet yet? The more kid-friendly design of this dimension also left out some of the fear which made for some of the most indelible memories in other visits. At one point I inched my way over to the edge of a platform and leaned carefully over the ledge to shoot at incoming enemies coming up from far below — the “riskiest” and most memorable moment in the overall experience for me.

    Throughout 2019 we expect The VOID to roll out more experiences from partner Disney starting with an unnamed Marvel property from ILMxLab. 2019 could be a record-breaker at the box office for Disney with Captain Marvel, Avengers and Spider-Man films lined up one after another. The films will draw a global audience alongside other highly anticipated animated sequels, including Toy Story 4 and Frozen 2. We don’t know what The VOID’s next dimensions will be, but there’s a list of enormously popular properties for Disney and its subsidiaries to explore with location-based VR attractions in the coming years.

    The VOID

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  • Arcade Shooter Dick Wilde Returns With Cross-Platform and Online Co-Op Gameplay Dick Wilde 2 will be shooting up headsets in February.
  • Dick Wilde 2 Brings Co-Op And More To PSVR And PC VR Next Month
    Dick Wilde 2 Brings Co-Op And More To PSVR And PC VR Next Month

    Well here’s a surprise; Dick Wilde 2 is in the works and it’s coming next month.

    Developer Bolvërk Games announced the sequel to its popular wave shooter today. The original Dick Wilde cast you as a hillbilly that cleared swamps of vicious wildlife using home-made weaponry. For the sequel, Bolvërk is adding in a literal raft of requested features. Check out the trailer below.

    For starters, there’s now co-op play. Two friends can team up as Dick’s apprentices to tackle a new range of levels together. Crucially, this feature is cross-platform across all headsets so you should be able to find friends to play with ease.

    It also looks like levels in Dick Wilde 2 will have linear progression, whereas players were stationary in the original. As you fight your way through the hordes you’ll also be able to buy new weapons. Elsewhere the game is adding new difficulty settings (the original was pretty brutal), more power-ups and varied boss fights.

    The original game was a polished wave shooter, though we took issue with its tone and humor. In a press release, Bolvërk touted the game as a ‘fantastic commercial success’ so we were probably alone in that one. It was a great workout, though! We’re looking forward to seeing how the sequel holds up.

    Dick Wilde 2 will launch on PSVR, Rift and Vive in February. The PSVR version will support both the Move controllers and the snazzy PlayStation Aim controller. No word yet on other versions but this sure looks like a good fit for Oculus Quest, no?

    Tagged with: co-op, Dick Wilde 2, VR, wave shooter

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  • Sony Is Still Recruiting For An AAA PSVR Game From A New Studio
    Sony Is Still Recruiting For An AAA PSVR Game From A New Studio

    Much of Sony’s 2019 PSVR line-up remains a mystery. Sure there’s Blood and Truth as well as Dreams, but what else? Well, don’t forget that we’re still waiting to see what’s coming from a new first-party studio dedicated to PSVR.

    Sony established this studio all the way back in 2015 when PSVR was still known as Project Morpheus. The company didn’t provide many details on what to expect from the developer at the time. Nearly four years on, though, and we still don’t know what it’s working on. But the team is still hiring, and there are some nuggets of info to mine from job listings.

    For starters, many of the listings now suggest that the studio is ‘co-located’ in both Manchester and London. A listing for a Senior Level Designer notes that applicants will “work alongside the project’s design leads in London, as well as working remotely with a core development team in Manchester Studio in the North West of England.”

    Another listing describes the Manchester-based unit as “a small but highly experienced team who want to build AAA games.”

    It’s interesting to learn that the team is now split between Manchester and London. Of course, Sony already has a VR developer in London. The team that made PlayStation VR Worlds and is currently working on Blood and Truth. We asked Sony if there might be any overlap between the two teams, but have yet to hear back at the time of writing.

    Elsewhere, multiple listings ask for experience developing with Epic Games’ Unreal Engine. We can’t find anything that gives away any details about the tone or type of game in development, though.

    Hopefully, Sony will reveal all later this year because we’ve been looking forward to this one for a while.

    Tagged with: AAA VR Game, PSVR

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  • Ace Combat 7 PSVR Support Trailer Goes Behind The Scenes
    Ace Combat 7 PSVR Support Trailer Goes Behind The Scenes

    It’s nearly time to jump into the cockpit of elite jets with the new Ace Combat 7 PSVR support. Before you do that, though, check out this behind the scenes video of its development.

    This six-minute clip takes an in-depth look at the new game’s VR campaign, which is exclusive to PSVR. In it, Brand Director Kazutoki Kono and VR Producer Jun Tamaoki talk about the history of the project. Ace Combat 7 was first announced all the way back at the 2015 edition of the PlayStation Experience. Even then it had VR support but, as Tamaoki explains, an early version was scrapped for feeling ‘tacked on’.

    Instead, the team moved to make a native VR campaign exclusive to the headset. It’s undoubtedly much shorter than the campaign in the main game but it offers a more immersive experience. We’ve gone hands-on with this mode a handful of times and we think it’s nothing less than a blockbuster game with production values rarely seen in VR

    It’s pretty interesting to see the work that went into making this experience tick. A VR flight combat game seems like a no-brainer but, clearly, making it a reality was no easy task. That might go some way to explaining why there isn’t more of it. The video also gives you a detailed look at an Air Show mode, which allows you to enjoy other pilots doing fancy tricks.

    Ace Combat 7: Skies Unknown launches this Friday, January 18th. We’ll have a full review of the game’s PSVR campaign around that time.

    Tagged with: ace combat 7, behind the scenes, flight combat, PSVR

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  • PAX South to Feature Some of the Biggest VR Titles Coming in 2019 They include Stormland and Final Assault.
  • Tobii Discusses its Latest Eye Tracking Advancements from CES 2019 Eye tracking has finally come to VR.
  • PSVR Demo Collection 3 Doesn’t Include Any New Games
    PSVR Demo Collection 3 Doesn’t Include Any New Games

    Good news: PSVR Demo Collection 3 is real! Bad news: it doesn’t include much that’s new.

    Yesterday we reported on a rumor that a third demo compilation was in the works for Sony’s headset. It’s since launched on the PlayStation Store and is free to download. If you’ve already played the previous two compilations, though, there’s not much new to see here.

    To be frank, the third compilation is almost entirely curated from the previous two. Demos include Headmaster, Resident Evil 7 biohazard Teaser Demo: The Kitchen, Job Simulator, Moss, The Persistence, Thumper and Battlezone. Only Astro Bot Rescue Mission and Superhot VR are the genuinely new demos. Chances are if you have a PSVR you’ve already played these too.

    These are all great games but it’s a shame there aren’t any 2019 titles to preview in this collection. The second compilation provided early looks at the likes of Moss and Star Child. We would have happily welcomed demos of Blood and Truth and other PSVR games that are being lined up for this year. Plus some of these are a little old now; people can seek out the demo for Battlezone if they really want it. Still, it’s free. Can’t exactly complain, can you?

    To be fair to Sony these demos are likely going to be bundled in with newly-bought PSVR headsets. And, for a first-time user, it’s a very decent selection indeed. But also make sure to download the previous collections for a shot at games like Tumble VR (remember that one?) and Fantastic Contraption.

    Tagged with: demo, demo disc, PSVR

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  • Take a Behind the Scenes Look at the PlayStation VR Mode for Ace Combat 7: Skies Unknown More details of the VR mode have surfaced.
  • PlayStation VR Demo Disc 3 Now Available for EU Customers 9 of the best titles feature in the collection.
  • Most GeForce RTX 2060 Cards Lack USB-C VirtualLink Port
    Most GeForce RTX 2060 Cards Lack USB-C VirtualLink Port

    UPDATE: a few higher end partner cards have been announced with the port

    NVIDIA’s GeForce RTX 2060 graphics card released today. As usual, a Founders Edition is available directly from NVIDIA. The company’s partners, such as EVGA and MSI, offer their own takes on cooling, ports, and clockrates.

    However unlike the Founders Edition, most of the announced partner cards lack the VirtualLink USB-C port.

    VirtualLink is the new USB-C single cable standard for future PC VR headsets and GPUs. It’s intended to simplify the setup process of PC VR and ensure compatibility with USB and power requirements. It also allows gaming laptops to easily support VR. VirtualLink is also backed by AMD, Oculus, Microsoft, Valve, and HTC.

    All RTX 2070 and above cards feature the port

    Given that all RTX 2070 partner cards have the port, the likely explanation seems to be that VirtualLink is mandatory for RTX 2070 and above but optional for RTX 2060. If so, it’s disappointing to see so few of the OEMs including the port- despite many marketing their cards as “VR READY”.

    AMD hasn’t announced a card with VirtualLink yet, despite also being a founding member of the standard. Even the new Radeon VII announced just last week lacks the port.

    So if you’re in the market for a $350 card and want better compatibility with future VR headsets, make sure to pick up either the Founders Edition or one of the higher end models with the port.

    Tagged with: nvidia, RTX 2060

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  • Kid-Friendly AR Experiences From CES 2019

    Blasters, bots, brain teasers & board games. At the world’s largest technology show, CES 2019, we saw blasters, bots, board games and brain teasers that get kids and families moving, playing, learning and engaging with each other using AR technology. With an anticipated growth of 200% over the next five years, connected play is more

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