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  • Echo VR Dev ‘Experimenting’ With Oculus Quest: “Keep An Eye Out For Updates In The Future”
    Echo VR Dev ‘Experimenting’ With Oculus Quest: “Keep An Eye Out For Updates In The Future”

    Ready At Dawn stated on Twitter they are ‘experimenting’ with Oculus Quest. Asked by a fan whether Echo VR would see a port, the studio responded “Keep an eye out for updates in the future!”

    The developer was listed at Oculus Connect 5 as working on a Quest game or port- that’s the Ready at Dawn logo in the center.

    Ready at Dawn developed the hit VR singleplayer voice acted story adventure Lone Echo. Funded by Oculus Studios as a flagship Rift exclusive, we consider it one of the best VR games made yet. We even gave it our 2017 VR Game of the Year award.

    Due to the game’s scope and graphical fidelity, it’s unlikely it will ever come to Quest, as the headset is significantly less powerful than a gaming PC. What could potentially come however, and what the fan on Twitter was asking about, is its standalone multiplayer- Echo VR.

    Echo VR originally launched in 2017 with Lone Echo as ‘Echo Arena’. With the release of the second gamemode ‘Echo Combat’ this year, both together became Echo VR. It’s far more likely to come to Quest than the singleplayer game since the graphics aren’t particularly important to the gameplay.

    What could be an issue on Quest however is the controller tracking. In Echo Arena you often have to reach behind your back, and Quest’s top cameras only slightly face backwards. We haven’t had a chance to test out these kind of interactions yet though- the controllers’ accelerometers might possibly be able to handle this.

    How much this Tweet really means is as yet unclear- but if Echo VR does in fact come to Quest it could be its flagship multiplayer title. We’ll keep you updated on any further news from Ready at Dawn.

    Tagged with: Echo Arena, Echo VR, Oculus Quest, ready at dawn

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    The post Echo VR Dev ‘Experimenting’ With Oculus Quest: “Keep An Eye Out For Updates In The Future” appeared first on UploadVR.

  • HTC’s Prototype Vive Focus Controllers Look Strangely Familiar It seems the design has been accepted universally for inside-out tracking.
  • Doctors Are Using VR To Study 3D Models Of Tumors

    VR could drastically effect how researchers study cancer. Doctors at the Cancer Research UK Cambridge Institute (CRUK) are creating a new virtual lab that will build use VR to build 3D models of tumor samples, providing a new way to look at cancer. The researchers start by studying a tumor tissue biopsy – the researchers

    The post Doctors Are Using VR To Study 3D Models Of Tumors appeared first on VRScout.

  • CES 2019: Access Your Entire Phone In VR With Dell Mobile Connect

    The days of clumsily removing your headset to check Twitter are coming to an end. Announced during last years 2018 Consumer Electronics Expo, Dell Mobile Connect returns once again to the Las Vegas, this time bringing with it a slew of exciting new features designed to simplify your ecosystem of Dell products. The application has

    The post CES 2019: Access Your Entire Phone In VR With Dell Mobile Connect appeared first on VRScout.

  • Why Oculus Quest Is Exactly What VR Needs
    Why Oculus Quest Is Exactly What VR Needs

    This is an editorial piece. The opinions given are the author’s, not UploadVR’s.

    Like many virtual reality enthusiasts, I demo my headset to everyone I can. If a friend, family member, colleague or acquaintance is over and hasn’t experienced VR before- I offer them to try my room scale Rift.

    Usually I start them with Oculus First Contact. What makes it such a great introductory experience is that it teaches you how to use the Touch controllers without even seeming like a tutorial. After this if they’re a gamer I’ll put them in Superhot VR. If not, I’ll go for Beat Saber then Job Simualator.

    The reaction after taking the headset is unanimous: shock and amazement. Statements such as “that was the most incredible thing I’ve ever tried.” They don’t complain about the graphical fidelity, or the resolution, or the field of view. The technology is good enough. Their next question, almost always, is “so how much does one cost?”

    When I reply “well it’s £399” (now £349), I can see their eyes light up, the thought of purchasing entering their mind. It’s a steep price for most people, but it’s not absurd. But when I finish the sentence, their expression changes. A distinct look disappointment sweeps across their face.

    Why? Because I had to end the sentence with “but it requires a gaming computer, and that’s around £700 minimum”.

    In my experience, far more people are interested in purchasing room scale VR than own a gaming PC. To restrict the magic of 6DoF VR to the niche of PC gaming would strangle VR’s potential for growth. Therefore- Oculus Quest is exactly what VR needs.

    “But It’s Underpowered!”

    It’s absolutely true that Quest is significantly less powerful than a gaming PC. But it’s also true that it doesn’t really matter. The magic of room scale VR is the interactivity is provides and the new gameplay that opens up.

    Games like Superhot, Beat Saber, Job Simulator, Rec Room, and Dead & Buried all have simplistic graphics.

    “But It Can’t Connect To A PC!”

    Most people don’t own a gaming PC. In fact, in my experience most people don’t want to own a gaming PC.

    The consumer technology landscape has changed irrevocably in the past 20 years.

    Tagged with: editorial, Oculus Quest, Standalone VR

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    The post Why Oculus Quest Is Exactly What VR Needs appeared first on UploadVR.

  • Ace Combat 7: Skies Unknown to Include Multiplayer, but not for VR The highly anticipated title is due for release next week.
  • Get Close Up With Vive Focus’ 6DOF Controllers In New Dev Videos
    Get Close Up With Vive Focus’ 6DOF Controllers In New Dev Videos

    HTC had some exciting announcements for its PC VR line at CES 2019, but what about standalone? Vive Focus definitely wasn’t the focus (sorry) of this year’s show. Regardless, some cool new 6DOF controllers are currently being sent out to developers. Three new videos give us a closer look at them.

    VR developer SkarredGhost recently got his hands on a pair of the Vive Focus 6DOF controllers. He’s since posted a bunch of videos on his blog that give us our best look yet at the kit.

    The first video takes you over the basics of the kit. There’s an up-close look at each controller’s trackpad and tracking ring. Interestingly, the developer also shows the face plate you’ll need to fix to the front of the Focus in order to track the controllers.

    Next up is a look at how to connect the face plate to the Focus. As the developer points out, the plate actually plugs into Focus’ lone USB-C slot, though it provides a new one in its place. Initially snapping the kit on looks pretty simple but, if you want to, you can put some screws in to make the upgrade a little more permanent.

    Finally we have what you’re really looking for; a video of the controllers in-action. This short clip shows them at work in the Focus menu. They seem to have pretty solid tracking. We were pretty impressed when we went hands-on with them, though we haven’t had the chance to truly push their limits yet.

    Focus released in the west late last year as an enterprise-level headset. It’s not clear if HTC will ever position it as a consumer device too. Something tells us it’s got its consumer hopes pinned on the new Vive Cosmos right now.

    As for the controllers, we’re not sure when they’ll be readily available beyond developers.

    Tagged with: 6dof, HTC Vive Focus, inside-out tracking, Vive Focus, vr controllers

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  • Step Inside Art with VR Art is a subject area that is a natural fit for VR integration.
  • Hotel R’n’R Is A Frantic New Smash ‘Em Up From The Creator Of Exorcist VR
    Hotel R’n’R Is A Frantic New Smash ‘Em Up From The Creator Of Exorcist VR

    Hotel R’n’R is a game where you smash up hotel rooms in service to the devil. You play as a failed musician that makes a desperate deal with Satan himself. If you rely on your fists too much, your hands will be pulverized into a deformed mess as bones start to break and blood starts to flow. Pretty twisted, no?

    Actually, for developer Wolf & Wood, this is all remarkably light territory. “It’s a fun game,” says creative director Ryan Bousfield, “but you’re still doing it for the devil.”

    Hotel R’n’R is the developer’s first VR game that isn’t a straight-up scare-fest. Wolf & Wood has become known for its tense, intelligent psychological horrors such as A Chair in a Room and The Exorcist: Legion VR. These are some of VR’s most terrifying games, but this is a chance for the developer to stretch its legs a little.

    “It was a natural move,” Bousfield tells me over the phone. “Two horror titles back-to-back, by the end of the last one you feel like you’re running on the final bits.” After finishing up on The Exorcist, Wolf & Wood was looking for a way to recharge. It found its answer in an unlikely place.

    “It’s all linked to watching people testing A Chair in a Room: Greenwater, back in the early days,” Bousfield says of the game’s origins. “Just watching people go into that initial room or the patient’s cell and then just start picking up balls and smashing them and throwing them about.” He recalls putting in breakable objects in the game, and how people engaged with it as they put on their Vives for the first time. Though it was supplementary to the larger horror game, it struck a chord with Bousfield.

    Those observations gave birth to this frantic smash ’em up. You’ll tour hotels around the world and have to come up with inventive ways of tearing them to shreds. As you cause carnage hotel staff will try and barge in. You can stop them by barricading the door or pushing back. Eventually, when you’re time’s up, the police will come knocking.

    By the looks of it, the game wants to be a physics funhouse. Bousfield is eager to talk about all the weird tools and power-ups you’ll be able to grab. A glue gun will let you stick objects together or to the environment (including, Bosfield teases, a ceiling fan). Power-ups, meanwhile, will augment the experience in trippy ways. You can attach a bouncy material to any object to make it spring off of every wall in the room. Bousfield even says that’s something similar to Far Cry 5’s ‘Oregano’ in there. The list goes on: a revolver has chaotic ricochet bullets, a spiked bat causes real damage and, yes, that is a fish you see in the images.

    “I’ve been describing it as gonzo. There’s a lot of references to things like Fear and Loathing in Las Vegas,” the developer adds. “The devil, he’s got pointy teeth, he can look scary, but he’s

    The post Hotel R’n’R Is A Frantic New Smash ‘Em Up From The Creator Of Exorcist VR appeared first on UploadVR.

  • AMD’s Radeon VII Doesn’t Have A VirtualLink USB-C Port
    amd radeon vii 7nm gpu

    At CES 2019 today, AMD unveiled their NVIDIA GeForce RTX 2080 competitor- the Radeon VII. Unlike the RTX card, the Radeon VII will not feature a VirtualLink port.

    VirtualLink is the new USB-C single cable standard for future PC VR headsets and GPUs. It’s intended to simplify the setup process of PC VR, guarantee compatibility, and allow laptops to easily support VR.

    AMD is listed as a founding member of the standard, so we were hoping the Radeon VII would feature the port. Unfortunately, an AMD representative just confirmed via email it does not.

    NVIDIA RTX cards feature a VirtualLink port

    The major advantage of VirtualLink is that it provides power, data and video through one port. Even more importantly, it’s able to provide 27 Watts of power and handle 10Gbps of data. The VirtualLink spec gives the example of headset cameras and sensors. Without the port, the video card only handles video, meaning power and data is reliant on the motherboard’s USB controllers. 27 watts is equivalent to over 5x USB 3.0 ports.

    Given that AMD is a founding member of the standard, it seems likely that the company’s next GPU, codenamed ‘Navi’, will feature the port. While there’s no firm release window for Navi, AMD stated at CES that we’ll “hear more about Navi in 2019”. For now, if you’re interested in VR, it may be wise to hold off.

    Tagged with: amd, gpus, radeon vii

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  • AMD Unveils 7nm Gaming GPU Radeon VII at CES 2019 The new GPU will arrive next month.
  • CES 2019: AMD Radeon VII Is The First Consumer 7nm GPU, Ships Feb 7 For $699
    amd radeon vii 7nm gpu

    At CES 2019 AMD just announced the first consumer 7nm graphics card- Radeon VII. It’s slated to ship February 7th for $699.

    The card’s MSRP is identical to NVIDIA’s RTX 2080, which AMD is hoping to compete with. The company showed benchmarks for games like Battlefield V and Far Cry 5 where the Radeon VII comes out ahead of its NVIDIA competitor.

    The GPU is manufactured with TSMC’s new 7nm process- a first in the consumer space. In terms of specs, it features 3840 stream processors running at up to 1.8 GHz and 16GB of HBM2 VRAM with a staggering 1 TB/s memory bandwidth- more than double the RTX 2080‘s.

    AMD claims this equates to around 25% improved gaming performance compared to their RX Vega 64 yet the same power consumption. For DirectX 12 and Vulkan titles, this estimate rises to 40%.

    Strangely, AMD didn’t state whether or not the card includes a VirtualLink port. VirtualLink is the new USB-C single cable standard for future PC VR headsets and GPUs. It’s intended to simplify the setup process of PC VR and allow laptops to easily support VR.

    AMD is listed as a founding member of the standard, so we’re hoping the Radeon VII features the port. We’ve reached out to a representative of the company and will report their response.

    Tagged with: amd

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  • Study Finds Female & Male Students Prefer Different VR Instructors

    Boys learn best from a drone, while girls benefited most from a female researcher. Guido Makransky, Associate Professor at the University of Copenhagen, has been actively studying the benefits of VR technology in the education sector since 2014, conducting numerous studies that tested hundreds of highschool and university students’ cognitive and emotional learning processes. During

    The post Study Finds Female & Male Students Prefer Different VR Instructors appeared first on VRScout.

  • Oculus Introduces Public Homes & Facebook Livestreaming To The Rift

    Better tidy up, you have visitors on the way. Oculus today introduced its Public Homes beta on the Rift platform, allowing users the opportunity to open up their private virtual spaces to hordes of internet strangers. Not only that, but they’ll also be able to livestream the ensuing chaos directly to Facebook Live. OCULUS PUBLIC

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  • Create Better Mixed Reality VR Videos With MixCast Moments The new software will initially be rolled out to VR arcades.