News

  • Test Those Hand-to-Hand Skills as Swords of Gargantua Announces a Closed Beta Signup before it starts at the end of the week.
  • Sony’s Shawn Layden: ‘We’re Seeing Progress Towards VR 2.0 Games’
    Sony’s Shawn Layden: ‘We’re Seeing Progress Towards VR 2.0 Games’

    Sony’s Shawn Layden says the VR industry is starting to move into its second generation of content.

    Layden said as much during his keynote speech at this year’s DICE conference. He began by speaking about how it’s still early for the new tech, adding that “much of VR is one dot out, and it still feels experimental.”

    But those experiments are laying the foundations for what’s next. “We’re starting to see progress towards VR 2.0 games and software,” Layden said. He then brought up an ever-popular example of great VR game-making: Astro Bot Rescue Mission. Sony Japan’s 2018 PSVR-exclusive platformer stole people’s hearts with its engaging gameplay and inventive use of VR.

    “Astro Bot used the VR medium to redefine what a platformer could be, and to very good effect,” Layden said. “A game of this quality arriving in the first generation of a new technology helps us lay a foundation for everyone to build upon.”

    Indeed, we loved Astro Bot. But, like Layden, we’re excited to see what games are built upon the template it established. PSVR is nearly three years old now and we’re hoping 2019’s slate of content will be its strongest yet. We know that Sony London Studio is working on Blood And Truth, but past that we’re not sure what else is coming to the headset this year.

    Of course, we’re also excited to see what’s next for PSVR itself. In an interview published earlier this week, Layden said that the changes the headset sees over the next ten years will be dramatic.

    Tagged with: PSVR, Shawn Layden, sony

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  • ChromaGun Hits PSVR Next Week With Aim Support
    ChromaGun Hits PSVR Next Week With Aim Support

    The long-awaited PSVR support for ChromaGun is nearly here.

    Pixel Maniacs announced today that the VR edition of its 2016 puzzle game is coming to Sony’s headset on February 19th. You can check out a launch trailer for the game below.

    In ChromaGun you wield a paint-firing gun that can change the colors of walls and drones. Different colors will attract WorkerDroids that populate the test chambers you’re progressing through. You have to arrange the droids to unlock doors and progress to the next level. The game’s tone and story have often been compared to Valve’s puzzling classic, Portal.

    On PSVR, the game’s set to support both the DualShock 4 and Sony’s flashy Aim controller. Move support isn’t listed, though. Either way, it’s quite nice to see Aim support for a game that isn’t just a straight up shooter. It has us wondering what other uses for the controller there might be out there.

    ChromaGun VR is a separate release to the normal version of the game, which released on PS4 last year. A lone programmer has been working on the port ever since that launch.

    This should provide a pretty solid bit of puzzling fun for PSVR fans. The original version of ChromaGun was quite well received by both critics and fans alike. Players point towards a story length of around four hours, too. It might not be the ultimate expression of what VR is capable of, but it should be a fun distraction for those that like to scratch their heads.

    Support for the Oculus Rift and HTC Vive hasn’t been confirmed at this time.

    Tagged with: ChromaGun VR, portal, puzzle

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  • Intruders: Hide and Seek Isn’t Child’s Play on PlayStation VR It'll be coming to Steam with VR support later this year.
  • Intercelluar is an Educational Experience Taking You Inside the Human Body And it's completely free.
  • Intel’s ‘True View’ Puts Fans In The Boots Of Their Favorite Footballers

    Some of the biggest names in English football are partnering with Intel to make their matches more immersive. In 2018 alone, technology investments into sports reached nearly $1 billion. Despite this impressive commitment however, the industry is far from immune to disruption, as consumer behaviour continues to shift among sports fans. This ongoing consumer migration

    The post Intel’s ‘True View’ Puts Fans In The Boots Of Their Favorite Footballers appeared first on VRScout.

  • Pokemon Go’s Snapshot Feature Turns Your Phone Into An AR Camera
    Pokemon Go’s Snapshot Feature Turns Your Phone Into An AR Camera

    Pokemon Go's latest update seems to channel the spirit of Pokemon Snap to create some amazing Kodak moments with your favorite Pokemon.

    The post Pokemon Go’s Snapshot Feature Turns Your Phone Into An AR Camera appeared first on UploadVR.

  • Disney’s First VR Film ‘Cycles’ Is A Heartfelt Emotional Roller Coaster

    Disney Animations first attempt at virtual storytelling is unlike anything you’ve seen before. When Disney revealed their plans to develop an animated short story designed specifically for virtual reality, no one knew what to expect. On one hand you have VR, a growing medium that has still yet to find its place in the world

    The post Disney’s First VR Film ‘Cycles’ Is A Heartfelt Emotional Roller Coaster appeared first on VRScout.

  • 2019 Events Schedule: The Major VR/AR Conferences And Festivals
    2019 Events Schedule: The Major VR/AR Conferences And Festivals

    Some of the biggest virtual reality and augmented reality technology announcements of the year will be made in connection with the events listed on this page.

    We’ll update this list from time to time as we get updates about major new events in 2019, like Apple’s Worldwide Developers Conference. Also, if we’ve missed a major conference or event people can attend this year related to VR and AR, please email tips@uploadvr.com. We’ve confirmed that there are no plans to host a VRLA conference in 2019 and some events typically held late in the year have yet to be confirmed.

    This compilation of festivals, conferences and events in 2019 is also not an exhaustive one. Be sure to check out the list maintained by Virtual Umbrella for a larger list of industry-focused VR and AR events.

    Mobile World Congress // February 25-28

    Barcelona, Spain

    Registration: Attendee

    SXSW // March 8-17

    Austin, United States

    Registration: Attendee

    SIGGRAPH // July 28-August 1

    Los Angeles, United States

    Registration: Attendee

    Game Developers Conference (GDC) // March 18-22

    San Francisco, United States

    Registration: Attendee

    Laval Virtual// March 20-24

    Laval, France

    Registration: Attendee

    IEEE VR // March 23 – 27

    Osaka, Japan

    Registration: Attendee

    VRX Europe// April 10 – 11

    Amsterdam, The Netherlands

    Registration: Attendee

    Tribeca Film Festval // April 24 – May 5

    New York, United States

    Registration: Attendee

    F8// April 30 – May 1

    San Jose, United States

    Registration: Attendee

    Microsoft Build// May 6 – 8

    Seattle, United States

    Registration: Attendee

    Google IO // May 7 – 9

    Mountain View, United States

    Registration: Attendee

    Augmented World Expo // May  29 – 31

    Santa Clara, United States

    Registration: Attendee

    E3 // June 11 – 13

    Los Angeles, United States

    Registration: Attendee

    San Diego Comic-Con // July 18 – 21

    San Diego, United States

    Registration: Sold Out

    Gamescom // August 20 – 24

    Cologne, Germany

    Registration: Attende

    Tagged with: 2019 Events, Conferences, e3, IEEE VR

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  • New Asgard’s Wrath Gameplay Emerges for Oculus Rift Check out more of the upcoming VR adventure.
  • Editorial: For VR To Shine, Film And Gaming Must Overlap
    Editorial: For VR To Shine, Film And Gaming Must Overlap

    Virtual reality has an identity crisis. Whether talking about games or movies, the medium can’t seem to escape the shadows of the past. But, three years on, the template for what makes VR tick may finally be starting to emerge.

    It was the recent surprise announcement of Groundhog Day VR that got me thinking about this. Sony Pictures’ decision to continue the original’s story not on the screen but inside a headset is an intriguing one. It made me question which other films should get VR sequels. I even started to wonder if we had got it all wrong. Instead of trying to trace Fortnite and Skyrim into VR, should we instead look at iterating on the big screen experience? Is that where VR’s true power lies?

    Then I realized the truth is probably somewhere in the middle. Just as VR game makers could learn a lot from film, so too could filmmakers take a page from developers. A hybrid of these two approaches may be where VR finally stakes its claim.

    Gamifying VR can make it strange. Character stats and progression systems are excellent barometers to judge a traditional game by, but VR feels different. Simply put, these factors aren’t, y’know, real. Why do I need to level up my strength to swing a sword? How am I surviving being riddled with bullets? The very tenants of a lot of game design are at odds with the core of VR’s immersion.

    Some of the best VR games out there right now are deliberately unconcerned with such metrics. Superhot doesn’t work because it’s got a leveling system, it works because it dials down on the experience. One hit kills both you and your enemies. Your every movement is like a play on a chess board. Your control over time often delivers cinematic satisfaction. Do you really remember Skyrim VR for the progression you made as a character? Or is it the moment your head was on a chopping block and a dragon landed at your feet?

    The list goes on. From a design viewpoint, Farpoint is a very basic first-person shooter (FPS); it’s the unbeatable feeling of becoming a space marine that makes it a must-see. Astro Bot is also a simplistic platformer in its own right, but the exploration of space, scale and bond is unlike anything else out there. More and more we’re finding that VR game’s most memorable components aren’t about the nuts and bolts of game making.

    At the same time, telling a VR story in which the user isn’t a direct participant or, at the very least, a known quantity, seems like it’s missing the point. Baobab’s Invasion is a joyous bit of Pixar-aping. But, for all its cutesy glory, the moment I remember most is being used as a human shield when the protagonist cowers behind you. It made me feel strong, brave and responsible. Those aren’t emotions you can easily conjure when watching something on a flatscreen.

    The more I think about my favorite VR moments over the past three years,

    The post Editorial: For VR To Shine, Film And Gaming Must Overlap appeared first on UploadVR.

  • Space Junkies Confirmed for PlayStation VR, Multiplatform Release Taking Place in March Ubisoft will also be holding another closed beta.
  • Evasion’s new Killstreak Update Adds a More Competitive Edge An arcade-style scoring system has been added.
  • Space Junkies Coming To PSVR, Full Launch Next Month
    Space Junkies Coming To PSVR, Full Launch Next Month

    The long wait for Ubisoft’s next VR game, Space Junkies, is almost over. Not only that, but it’s coming to PSVR too.

    Ubisoft announced today that the zero gravity shooter will hit PSVR, Rift, Vive and Windows VR headsets on March 26th. The PSVR edition isn’t too surprising considering the ESRB rated the game for launch on PS4 last month.

    In the game, players bound across zero gravity arenas in 3D shootouts. It’s set to launch with 1v1, 2v2 and free-for-all modes as well as six different maps. Over time, developer Ubisoft Montpellier will introduce new modes, maps and weapons across several updates.

    On PC, Space Junkies uses each headset’s respective motion controllers. On PSVR, however, the game will only utilize DualShock 4 with a “unique navigation system”. This is likely down to the tracking limitations with PSVR’s camera. DualShock controls will use Sixaxis motion control, though.

    On top of all of that, an open beta is set to run across all platforms ahead of launch. You can sign up to participate in more closed tests right here.

    The news comes shortly after Ubisoft launched an arcade version of the game in over 100 locations worldwide. We’ve been impressed with that we’ve seen of the game thus far. “So far I’ve been really impressed with Space Junkies visually and this map only strengthened that feeling,” we wrote in our most recent preview. “Colors are bright and eye-catching and the team at Ubisoft has done a great job of giving everything a strong sense of personality. It’d be very tough to mistake Space Junkies for any other game, which is a great credit to the art team that’s worked on this one.”

    Tagged with: multiplayer, Space Junkies, ubisoft, vr shooter

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  • Phaser Lock Interactive to Hold Final Assault Tournaments Soon Details are still to be confirmed, but the studio is taking the title on the road.