• Spice and Wolf VR To Begin Crowd Funding Later this Month The title will be on both Campfire and Kickstarter.
  • Make It A (Virtual) Reality: Metro 2033 Take a trip to the post-apocalyptic Moscow metro system.
  • Scraper: First Strike Has An E-Book Prequel To Read In-Game
    Scraper: First Strike Has An E-Book Prequel To Read In-Game

    Interested in the world of Labrodex’s Scraper: First Strike? You’ll learn all about it via a new prequel e-book that you can read from within the game itself.

    Labrodex this month revealed that anyone that registers to by November 15th (just under a week before the game’s launch) will get a free prequel novel to the sci-fi shooter. But, instead of booting the book up on your Kindle, you’ll actually be able to read it from inside the game itself.

    As you can see from the above developer diary, at any point in the game you can find a nice spot to perch on before pulling up your virtual user-interface and digging into the book. You can adjust text size, place bookmarks and even hang your virtual window up so you can read it hands-free.

    In fact, the book ends exactly where the game picks up, so you might even want to make it the first thing you do when you boot it up.

    Scraper: First Strike is coming to Oculus Rift, HTC Vive and Windows VR on November 21st. A PSVR version will follow up on December 18th. It’s the first episode in a wider game set to release in 2020.

    Tagged with: Scraper: First Strike

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  • Tetris Gets the 3D Treatment With PolyCube An optional VR mode supports HTC Vive, Oculus Rift and Windows Mixed Reality headsets
  • Deracine Review: An Essential VR Oddity From The Creator Of Dark Souls
    Deracine Review: An Essential VR Oddity From The Creator Of Dark Souls

    Long before it became ‘the maker of Dark Souls’, From Software created, among various other RPGs and action games, adventures title like Echo Night. A far cry from the mechanical masochism of the series it’s now famous for, these story-driven experiments stood out from the pack with dark fantasy tales that took the somber tone of a Souls game in an entirely different direction.

    Deracine is very much a return to those roots, and it’s an utterly fascinating one.

    Your first impressions of From’s VR debut (directed by Souls creator Hidetaka Miyazaki) are likely to be conflicted. You play as a mystical faerie that stalks the halls of a painfully traditional boarding school, interacting with its cast of impossibly polite children. Scenes are frozen in time, allowing you to play games with the kids, swiping items from their pockets, over-seasoning their meals with an especially bitter herb and causing all sorts of other mischief. It’s all so very quaint; the kids talk in excited whispers and live wholesome lives, napping in trees, sharing out chores and planning a classical music recital to welcome their invisible new friend. There’s not a bad bone in their bodies.

    This is From Software by way of Enid Blyton. Puzzles are refreshingly light and encourage exploration of the meticulously-detailed boarding school, but it’s the interactions between the children that you’re really here for. From has done a great job giving each of the six kids their own identity; the snoozy Herman likes to steal a nap when no one’s looking and prides himself on the fedora he’s never seen without, whilst the rotund Lornic is clumsy, gentle but also something of a leader among the pack. Though they’re all so grotesquely whimsical, you can’t help but start to like them.

    Conversely, other elements of the game are Souls to the core. Deracine’s melancholic soundtrack makes exploring the boarding school comparable to a visit to Dark Souls’ Firelink Shrine, as if From had built it on top of the sacred ground. It’s got a rich sense of authenticity to it, from the brass pot-littered shelves of the kitchen to the airy confines of the built-in chapel, but it’s also so curiously eerie, especially when you step outside to marvel at a river suspended between seconds. Character models, meanwhile, are misty-eyed and uniform, giving each a somewhat mystic aura. It’s an odd mix, and one that initially makes the game hard to pin down; during the first hour I couldn’t get the slightest sense of where it was going, nor what From was hoping to achieve with its slideshow of practical jokes and archaic dialogue.

    But, if the thought of these pleasantries repels you, don’t let it; Deracine hides a darker, more memorable side.

    As you begin to explore the deeper effects of your misadventures, which also include the odd bit of time traveling by literally sucking the ‘time’ out of other beings, Deracine heads in directions that no other VR game has yet charted. This is a game that wants you to feel

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  • TD Ameritrade banks on AI, VR Many financial services companies are content to test new products and services within the cozy confines of innovation labs, where risks are minimal for a notoriously risk-averse industry. In today's digitally-obsessed, disrupt or be disrupted era, TD ...
  • Life In 360°: A Viking Spin Doctor’s Lie AirPano take us to the 'Land of the Kalaallit' - aka Greenland.
  • Vive, Windows VR Gain Ground, Rift Shrinks In Latest Steam Hardware Survey
    Vive, Windows VR Gain Ground, Rift Shrinks In Latest Steam Hardware Survey

    Newer VR headsets like the HTC Vive Pro and Windows VR headsets are the winners in the October Steam Hardware Survey results.

    HTC’s enhanced VR headset, which Valve started listing on the survey last month, grew from 2.03% to 2.27% of overall VR headset usage following October. That’s not a huge amount but, when you add it to the standard Vive’s total, which grew from 42.36% to 42.7%, HTC is on 44.97%. That’s not a big gap between Rift, which shrank from 47.27% to 46.39% this month. Could Vive’s two headset approach put HTC back on course to overtake Oculus in the survey once again?

    Microsoft’s Windows VR headsets, meanwhile, continue to grow from 7.22% last month to 7.7% this month. It could be that the introduction of Samsung’s new Odyssey+ headset, which features a promising new display, and a big sale on its predecessor helped push those numbers slightly.

    As always, we note that these figures don’t necessarily reflect the actual install base of PC VR headsets, as the hardware survey is optional and requires users to have their VR kit plugged in for it to be registered.

    Either way, we’ll be interested to see how these charts change as PC VR enters its third (!) holiday season. Black Friday is just a few weeks away and you can be sure there’ll be deals galore to take advantage of.

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  • Oculus Is Now Shipping An Official Carrying Case for Go
    Oculus Is Now Shipping An Official Carrying Case for Go

    Oculus added an official carrying case to the accessories section of the Oculus Go page on its website. It’s priced at $35 (including shipping) and ships this week.

    While there are already many 3rd party cases for Go available on sites such as Amazon, this case is created specifically for the Go and has compartments for the controller and USB cable.

    The official carry case underscores Go’s focus on portability

    The case’s outer shell is meant to be sufficient to protect the headset from “harmful elements” such as “sun, shock, splash, and scratching”. This underscores that portability is considered of key importance for the Go headset – the elastic strap and compact controller make it ideal as a portable media device, as we noted in our review.

    Oculus also offers an alternative facial interface for different face sizes, prescription lenses (in partnership with VirtuClear), and now, an official case. At Oculus Connect 5, CTO John Carmack suggested Go sales exceeded even Oculus’ most optimistic expectations. If this trend continues, there may be even more Go accessories coming in future.

    You can also get the case on Amazon, where it might be available via faster shipping than from Oculus itself.

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  • Virtuix And Funovation Launch VR Arena For Virtual Reality Esports
    Virtuix And Funovation Launch VR Arena For Virtual Reality Esports

    Virtuix tried to get home consumers to use its Omni virtual reality treadmill in years past, without much success. Now the company is targeting its treadmill tech for esports VR contests in VR arcades in a partnership with Funovation.

    Back in 2014, the company raised millions in funding on Kickstarter and from investors for its $500 treadmill. But the market for consumer VR took off slowly, and Virtuix switched over to location-based entertainment.

    Austin, Texas-based Virtuix has teamed up with Funovation, a creator of small-footprint attractions, have released VR Arena, a four-player esports attraction for VR arcades using Virtuix’s Omniverse content platform.

    All of the 18 games are designed to take advantage of Virtuix’s Omni, allowing you to maneuver in a 360-degree virtual environment by moving your legs, without actually moving in real life, because your feet are standing on an omni-directional treadmill.

    VR Arena will give players a chance to win in ongoing weekly and monthly prize contests with an annual prize pool of $50,000.

    Above: Virtuix and Funovation are targeting VR arcades.

    Image Credit: Virtuix

    “We’ve been organizing esports tournaments since 2016, and we’ve learned that competitive gaming boosts revenues,” says Jan Goetgeluk, CEO of Virtuix, in a statement. “Ongoing prize contests result in repeat play by guests and build a community of frequent and loyal players. Our VR ARENA attraction is exciting to both elite gamers and casual players. It’s incredibly fun to run around inside your favorite game, and everyone has a chance to win.”

    VR Arena uses the Omni 2.0 motion platform, which has been improved and optimized specifically for out-of-home esports. The attraction has a compact footprint of 375 square feet.

    “VR Arena incorporates two years of customer feedback,” continues Goetgeluk. “We’ve listened to the concerns of our existing customers, particularly regarding the Omni’s player setup time and labor needs, and we’ve worked hard to address them. VR Arena benefits from the maturity of the Omni, which is now a tested and proven technology. To date, we’ve shipped more than 3,000 Omni systems to over 500 entertainment venues in 45 countries, resulting in more than 500,000 Omni play sessions.”

    “VR Arena combines the compact footprint of tethered VR attractions with the full immersion of free-roam VR, while being a lot more affordable,” said Ryan Borton, CEO of Funovation, in a statement. “We’re especially excited about increasing repeat play through esports, which is the next horizon in location-based family entertainment. Paired with Virtuix’s ongoing sponsored contests and large selection of VR games, this attraction will appeal to a wide range of guests. We’re not settling for just a VR shooting gallery.”

    Virtuix and Funovation are launching VR Arena with a “show special” discount at IAAPA 2018 in Orlando from November 13 to 16. Qualified buyers can own the VR Arena attraction for as little as $1,790 per month. Based in Colorado, Funovation has attractions installed in 350 locations in 29 countries.

    This post by Dean Takahashi originally appeared on VentureBeat.

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  • New York Giants’ Odell Beckham Jr. Discusses Gaming & VR in new I Am More Episode His competitiveness isn't just for the football field.
  • Master of Shapes Combines VR Racing With Real Go Karts

    Virtual environments. Real-world racing. Last month we had the opportunity to check out Master of Shapes’ VR go-kart experience, a bold new location-based venture that blends virtual reality racetracks with real-world racing. Developed in partnership with Intel, K1 Speed, and Black Trax, the one-of-a-kind experience allows participants to race against the clock as they navigate

    The post Master of Shapes Combines VR Racing With Real Go Karts appeared first on VRScout.

  • Google Daydream Sci-fi Adventure Eclipse: Edge of Light Arrives on Oculus Go It can be purchased on Oculus Store for £7.99.
  • Full VRX 2018 Agenda Released Ahead of December Event Discounted ticket rates are still available.
  • The VR Job Hub: A UK Job Bonanza Today's jobs are all in the UK.